Difference between revisions of "Shapeshift Dark (Action Powers)"
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− | You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. The target | + | You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. |
+ | The total number of [[Damage (Action)|Hits]] inflicted cannot exceed the target's initial [[Damage (Action)|Hits]]. | ||
=== Wings of Darkness === | === Wings of Darkness === |
Revision as of 13:28, 30 June 2018
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Templates for Action |
- Main article: Powers (Action)
Guise of the Devil
Limit Break
You assume the form of another creature decided when you gain the power. You must have created a variant form for yourself using your normal points and limits. If you do not have such a creature description ready, you cannot use this power. This creature cannot have higher value in any particular skill than you do. You can add powers of the same form the creature has and keep schticks and powers you already have, but you cannot otherwise add powers or schticks. This power cannot be used to imitate a specific individual; you remain yourself in mannerisms and detail while changing race, species, and creature type.
You remain in this form for a scene or until you fall asleep or unconscious or will yourself back to your normal form (a Basic Action). You can learn this power several times to learn to transform into several different creatures.
You can only assume the form on a Devil with this version of the power.
Life Drain
Trigger Action
Whenever you successfully inflict a Damage Setback in combat, you can use life drain to regain one hit of damage.
Siphon Life
Finisher
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. The total number of Hits inflicted cannot exceed the target's initial Hits.
Wings of Darkness
Stance
You grow ephemeral wings of darkness that let you fly through the air at your normal Move.