Difference between revisions of "Transmute Space (Action Powers)"
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A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane [[Create (Action)|Create]] techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones. | A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane [[Create (Action)|Create]] techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones. | ||
− | A | + | A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it. |
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− | You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it. |
Revision as of 15:59, 23 May 2010
Templates for Action |
- Main article: Powers (Action)
Teleport Circle
Limit Break
You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.
A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.
A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.