Difference between revisions of "Imbue Chi (Action Powers)"

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Use this after you've hit with a [[Melee (Action)|Melee]] attack. You can immediately make any [[Melee (Action)|Melee]] attack that is a [[Actions_(Action)#Basic_Action|Basic Action]] against the same target.  
 
Use this after you've hit with a [[Melee (Action)|Melee]] attack. You can immediately make any [[Melee (Action)|Melee]] attack that is a [[Actions_(Action)#Basic_Action|Basic Action]] against the same target.  
 
=== Diamond Strike ===
 
Limit Break
 
 
Select one target within [[Mind (Action)|Mind]] meters. For the rest of the scene, your [[Melee (Action)|Melee]] attacks ignore any Resist powers that target has; the target does not get to add his [[Mind (Action)|Mind]] to their [[Body (Action)|Action]] to soak damage from them, they cannot be regenerated, armor does not apply, and other defensive powers similarly fail to work.
 
  
 
=== Fists of Steel ===
 
=== Fists of Steel ===

Revision as of 13:33, 11 June 2013

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Main article: Powers (Action)

Combination Attack

Trigger Action (Combo)

Use this after you've hit with a Melee attack. You can immediately make any Melee attack that is a Basic Action against the same target.

Fists of Steel

Inherent

You have hardened yourself so that you can do Body +4 Blunt damage with unarmed attacks. You can choose to make this damage Stun.

True Blow

Basic Action


Make an opposed Know roll target. One roll is sufficient against a group of unnamed creatures. If you succeed your unarmed Melee attacks are not affected by Resist powers; targets do not get to add their Mind to their Action to soak damage from them.