Difference between revisions of "Bind (Action Powers)"
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When used as a finishing action, this binds a defeated creature to your will. You can order it about for the rest of the scene, and you also learn its [[True Name (Action Powers) | true name]]. | When used as a finishing action, this binds a defeated creature to your will. You can order it about for the rest of the scene, and you also learn its [[True Name (Action Powers) | true name]]. | ||
− | If you already know the creature's [[True Name (Action Powers) | true name]], you can use this power as a basic action. | + | If you already know the creature's [[True Name (Action Powers) | true name]], you can use this power as a basic action. This takes an opposed [[Impress (Action)|Impress]] roll to pull off. |
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+ | You can only keep one named creature or a number of unnamed creatures equal to your [[Mind (Action)|Mind]] bound at any one time by any combination of binding powers. |
Revision as of 16:03, 27 January 2010
Templates for Action |
- Main article: Powers (Action)
Trigger Action (Finisher) or Basic Action
When used as a finishing action, this binds a defeated creature to your will. You can order it about for the rest of the scene, and you also learn its true name.
If you already know the creature's true name, you can use this power as a basic action. This takes an opposed Impress roll to pull off.
You can only keep one named creature or a number of unnamed creatures equal to your Mind bound at any one time by any combination of binding powers.