Difference between revisions of "Move Animal (Action Powers)"

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(Planar Pursuit)
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You can run at a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill.
 
You can run at a [[Move (Action)|Move]] equal to your [[Ride (Action)|Ride]] skill.
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=== Planar Pursuit ===
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Basic Action
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You can track and follow another creature even through other dimensions. You must start with a spoor that is no more than one day old. Make an opposed [[Ride (Action)|Ride]] check. On a success, you are not only able to track the creature, you can follow it through any [[Teleport (Action)|Teleports]] it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again.

Revision as of 10:23, 4 June 2013

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Main article: Powers (Action)

Animal Adaption

Inherent

You can survive extremes of temperature and environment as well as animals adapted to the environment you are in.

Scent Bind

Trigger Action (Finisher)

You alter the target's scent. You can decide if this new scent is detectable only to you, to a specific type of creatures, to all creatures sensitive to scent, or to everyone. To creatures that can sense the scent, it is painfully obvious when the target is nearby, and it becomes trivial to track the target or sense where he has been in the last few days; add +10 to all Track stunts. The scent can also contain a simple message or warning, telling those who smell it something about the target, such as "dangerous", "slut", "deceitful" or other trait. Removing this scent is a Curse, and unless the target can sense the scent it is not obvious that it is there.

Pet Portal

Inherent

You can teleport a pet animal to you and back. This teleport takes the place of normal movement; when it becomes the pet's turn to act, it instantly arrives near you and can act normally. It can similarly disappear at the beginning of any of its actions. One end of the teleport must be within Ride meters of you, the other must be in a safe location far away. As an option, the pet can reside in an extradimensional space when dismissed.

Race

Stance

Select a living creature you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.

Superspeed

Stance

You can run at a Move equal to your Ride skill.

Planar Pursuit

Basic Action

You can track and follow another creature even through other dimensions. You must start with a spoor that is no more than one day old. Make an opposed Ride check. On a success, you are not only able to track the creature, you can follow it through any Teleports it uses, following it single-mindedly. If you take even a short break from the pursuit, you must roll again.