Difference between revisions of "Imbue Animal (Action Powers)"
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Trigger Action | Trigger Action | ||
− | If you hit with | + | If you hit with a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal Melee Attack]] (not including schticks that allow you to do this as a part of their effect) or with [[#Extend Claws|Extend Claws]], you can use this to immediately make an additional identical [[Melee (Action)|Melee]] attack on the same target. You must have both hands free to do this. |
=== Cornered Frenzy === | === Cornered Frenzy === |
Revision as of 12:21, 16 February 2020
Templates for Action |
- Main article: Powers (Action)
Alligator Bite
Trigger Action (Combo)
After you have made a successful Normal Melee Attack (not including schticks that allow you to do this as a part of their effect), you can do a Grab stunt as a trigger action.
Bear Hug
Basic action
You do a Grab stunt that is inflicts a Hit if it is successful.
Claw Frenzy
Trigger Action
If you hit with a Normal Melee Attack (not including schticks that allow you to do this as a part of their effect) or with Extend Claws, you can use this to immediately make an additional identical Melee attack on the same target. You must have both hands free to do this.
Cornered Frenzy
Basic Action
Make a Normal Melee Attack using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this.
Extend Claws
Inherent
You can extend powerful claws that can be used in melee and do Body +4 Cutting. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like Razor Sharpness.
Pounce
Basic Action
Make a jumping charge at an enemy (part of your normal movement for the round), then make a Normal Melee Attack, if you jumped at least three meters you get a +3 bonus on the attack roll. A pounce is often made when Sneaking with cumulative bonuses.
Razor Sharpness
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Razor Sharpness does Cutting damage.
Sucker
Trigger Action (Combo) and Basic Action
When you inflict a Hit with an unarmed Melee attack, you can attach yourself to a living target that has blood in their system. This is a Trigger Action (Combo), is automatically successful, and otherwise works as Grab. As long as you maintain this grip, you can spend a Basic Action to such the targets blood with an opposed Melee check. On a success, you inflict Body +2 Wounding damage soaked by Body. Instead of Hits you drain points of the target's Body. This damage heals at the end of a session, over a few days in game, or with any effect that heals Hits.
Swallow
Limit Break
You swallow another creature whole with a Melee attack. This is blunt damage equal to your Body -5 (minus five) soaked by Body and you must inflict a hit in order to swallow. It takes a Setback against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
A swallowed target can use stunts against you or attack with a natural attack or a weapon of small size or smaller.
Each time you take a Basic Action or Limit Break, you also make a Melee attack against any and all swallowed targets with damage as above.
Tiger Rake
Trigger Action (Combo)
If you hit with Claw Frenzy, you may immediately use this to make a third unarmed attack on the same target with Body +6 Cutting damage.
This is an exception to the rule that trigger actions cannot activate other trigger actions.