Difference between revisions of "Dodge Animal (Action Powers)"
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− | Your skin is protective, having scales, blubber, tough pelt, or some other form of natural armor. You gain 2 points of armor, giving you a [[Toughness (Action)|Toughness]] equal to your [[Body (Action)|Body]] +2. This power is not obvious at a distance, but it can be seen on close inspection—similar to [[Items_(Action)# | + | Your skin is protective, having scales, blubber, tough pelt, or some other form of natural armor. You gain 2 points of armor, giving you a [[Toughness (Action)|Toughness]] equal to your [[Body (Action)|Body]] +2. This power is not obvious at a distance, but it can be seen on close inspection—similar to [[Items_(Action)#Slick|Slick]]. |
When you take this power, you can choose to have it as a natural feature (inherent) or as a power you can turn on and off (stance). | When you take this power, you can choose to have it as a natural feature (inherent) or as a power you can turn on and off (stance). |
Revision as of 18:20, 14 January 2021
Templates for Action |
- Main article: Dodge (Action Powers)
Animal Support
Trigger Action (Focus)
When supporting or being supported by an animal, you can focus.
The simplest version of support is physical support - when riding an animal, you can focus. You can also focus when an animal is touching you and expressing social support. In all cases the animal must be friendly and trying to assist. A riding beast is always supporting you, but other animals must spend a basic Action expressing their support of you.
Carapace
Stance or Inherent
You can create a carapace that gives you natural armor. You gain 4 points of armor, giving you a Toughness equal to your Body +4. The armor is bulky and obvious. The Carapace is obvious, Large and Noisy. Any armor or clothes you were wearing meld into your new form. When you take this power, you can choose to have it as a natural feature (inherent) or as a power you can turn on and off (stance).
Cutting Resistance
Basic Action
Add your Mind to your soak attribute against Cutting damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
Thick Skin
Stance or Inherent
Your skin is protective, having scales, blubber, tough pelt, or some other form of natural armor. You gain 2 points of armor, giving you a Toughness equal to your Body +2. This power is not obvious at a distance, but it can be seen on close inspection—similar to Slick. When you take this power, you can choose to have it as a natural feature (inherent) or as a power you can turn on and off (stance).