Difference between revisions of "Dispeltime (Action Powers Effect)"
Jump to navigation
Jump to search
m (rewrite) |
m (3-steps) |
||
Line 13: | Line 13: | ||
||One Week|||15 | ||One Week|||15 | ||
|- | |- | ||
− | ||One Month||| | + | ||One Month|||18 |
|- | |- | ||
− | ||One year||| | + | ||One year|||21 |
|- | |- | ||
− | ||A decade||| | + | ||A decade|||24 |
|- | |- | ||
− | ||A century||| | + | ||A century|||27 |
|- | |- | ||
− | ||A millennium||| | + | ||A millennium|||30 |
|} | |} |
Revision as of 11:44, 26 November 2010
Templates for Action |
- Main article: Powers (Action)
Basic Action or Limit Break
The difficulty is the skill value of whoever originally created the effect. This is normally a Basic Action but the effects of a Curse, Limit Break, Trigger Action (Finisher), or any power that has been in effect for a week or more is more powerful and takes a Limit Break to dispel.
This will not dispel a Curse, but will tell you how to defeat it if the roll is successful.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see this table. Use the highest relevant difficulty.
Time | Minimum Difficulty |
One Week | 15 |
One Month | 18 |
One year | 21 |
A decade | 24 |
A century | 27 |
A millennium | 30 |