Area (Action Powers): Difference between revisions
Jump to navigation
Jump to search
New |
m Format |
||
| Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}</noinclude> | <noinclude>{{Action Power Templates}}</noinclude>Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | |||
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. | If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. | ||
Revision as of 15:10, 29 October 2007
| Templates for Action |
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
