Difference between revisions of "Area (Action Powers)"
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− | <noinclude>{{Action Power Templates}}</noinclude> | + | <noinclude>{{Action Power Templates}}</noinclude>Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). |
− | Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. | If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. |
Revision as of 15:10, 29 October 2007
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Templates for Action |
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.