Difference between revisions of "Shoot (Action)"
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Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. | Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. | ||
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=== Covering Fire === | === Covering Fire === |
Revision as of 12:32, 24 November 2009
Heroic Action Role-Play |
Introduction
Unskilled Use
Impress skill defaults to XXX. How you can use the skill unskilled.
Use in Action
General description of how the skill is used in action.
Knowledge
What you know based on the skill.
Contacts
Who you know based on the skill.
Stunts
List of specific stunts the skill can be used for, and rules for each using the standard power format.
Aim
Basic Action
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your Shoot skill.
Covering Fire
Trigger Action (Defense)
When you see someone attacking you or another, shoot in their general direction to keep their heads down and disrupt their aiming. The difficulty of the attack now becomes your Shoot skill +3 if it was otherwise less than that.
If you are using a full-auto weapon, you can impair the actions of all enemies in an area equal to your Mind in diameter simultaneously, but only for the current shot
Spray Fire
Limit Break
With an autofire weapon, you can hose down all targets in a wide cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. Each side of the the triangle has the same length and can be as long as your skill rating, while the base can be as long as your Mind attribute.
Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.