Difference between revisions of "Shoot (Action)"
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Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
+ | |||
+ | If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. | ||
+ | |||
+ | === Covering Fire === | ||
+ | Trigger Action (Defense) | ||
+ | |||
+ | When you see someone attacking you or another, shoot in their general direction to keep their heads down and disrupt their aiming. The difficulty of the attack now becomes your [[Shoot (Action)|Shoot]] skill +3 if it was otherwise less than that. | ||
+ | |||
+ | If you are using a full-auto weapon, you can impair the actions of all enemies in an area equal to your [[Mind (Action)|Mind]] in diameter simultaneously, but only for the current shot. | ||
+ | |||
+ | === Pinning Fire === | ||
+ | Trigger Action | ||
+ | |||
+ | When someone near you moves in the open, you can use pinning fire on them. They then have the option not to move and remain still. If they elect to move despite your pinning fire, you make a normal guns attack on them. | ||
+ | |||
+ | If using an auto-fire weapon, you pin all targets in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, but only for the current shot. Make a separate attack roll against each target that refuses to let itself be pinned. | ||
+ | |||
+ | === Spray Fire === | ||
+ | Limit Break | ||
+ | |||
+ | With an autofire weapon, you can hose down all targets in a wide cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. Each side of the the triangle has the same length and can be as long as your skill rating, while the base can be as long as your Mind attribute. | ||
+ | |||
+ | Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. | If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. |
Revision as of 11:33, 15 September 2008
Heroic Action Role-Play |
Aim
Basic Action
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your Shoot skill.
Area Attack
Limit Break
Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your Mind attribute in meters, tough some area attacks have their own shape or size that differs from this.
Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
Covering Fire
Trigger Action (Defense)
When you see someone attacking you or another, shoot in their general direction to keep their heads down and disrupt their aiming. The difficulty of the attack now becomes your Shoot skill +3 if it was otherwise less than that.
If you are using a full-auto weapon, you can impair the actions of all enemies in an area equal to your Mind in diameter simultaneously, but only for the current shot.
Pinning Fire
Trigger Action
When someone near you moves in the open, you can use pinning fire on them. They then have the option not to move and remain still. If they elect to move despite your pinning fire, you make a normal guns attack on them.
If using an auto-fire weapon, you pin all targets in an area with a diameter equal to your Mind in meters, but only for the current shot. Make a separate attack roll against each target that refuses to let itself be pinned.
Spray Fire
Limit Break
With an autofire weapon, you can hose down all targets in a wide cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. Each side of the the triangle has the same length and can be as long as your skill rating, while the base can be as long as your Mind attribute.
Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.