Difference between revisions of "Shoot (Action)"
m (→Aim: polish) |
(Area Attack) |
||
Line 5: | Line 5: | ||
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. | Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your [[Shoot (Action)|Shoot]] skill. | ||
+ | |||
+ | === Area Attack === | ||
+ | Limit Break | ||
+ | |||
+ | Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your [[Mind (Action)|Mind]] attribute in meters, tough some area attacks have their own shape or size that differs from this. | ||
+ | |||
+ | Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
+ | |||
+ | If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules. |
Revision as of 11:19, 15 September 2008
Heroic Action Role-Play |
Aim
Basic Action
Spend an action aiming at a specific target. If you attack that target as your next action, not having spent any shots in between, you get a +3 bonus on your Shoot skill.
Area Attack
Limit Break
Use an area-effect weapon, such as a grenade or flamethrower. This generally causes an explosion that attacks everyone in a globe with a diameter equal to your Mind attribute in meters, tough some area attacks have their own shape or size that differs from this.
Damage is whatever damage the weapon does. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.