Sense the Unnatural (Action): Difference between revisions
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You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves [[Powers (Action)|Powers]] of an [[Power_Rules_(Action)#Origin|Origin]] other than your own | You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves [[Powers (Action)|Powers]] of an [[Power_Rules_(Action)#Origin|Origin]] other than your own. The GM might call for [[Recon (Action)|Recon]] checks to notice this, or you can call for a check as a Basic Action. This does not help you spot a power-user, but helps prevent surprise. | ||
Revision as of 11:55, 10 June 2018
| Heroic Action Role-Play |
This is a Racial Power for Action
Sense the Unnatural
Basic Action
You have a sense for the unnatural. You gain premonitions as you approach a creature, thing, or situation that involves Powers of an Origin other than your own. The GM might call for Recon checks to notice this, or you can call for a check as a Basic Action. This does not help you spot a power-user, but helps prevent surprise.
