Play (Action): Difference between revisions
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Trigger Action (Combo) | Trigger Action (Combo) | ||
You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills; if you succeed the target loses 3 shots. | You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a [[Charm (Action)|Charm]], [[Impress (Action)|Impress]], or [[Melee (Action)|Melee]] roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills; if you succeed the target loses 3 shots. | ||
Revision as of 13:40, 20 February 2010
| Heroic Action Role-Play |
This is a Racial Power for Action
Trigger Action (Combo)
You can make a mix of social and physical interactions that are hard for others to resist. When you succeed on a Charm, Impress, or Melee roll against a single creature you are adjacent to, you can use this schtick to immediately make an opposed roll using another of these three skills; if you succeed the target loses 3 shots.
