Difference between revisions of "Plausibility (Action)"
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You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. | You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. | ||
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Revision as of 17:12, 20 June 2010
Heroic Action Role-Play |
This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.
Plausibility
Your powers work by controlling chance, causing seemingly random effects. This can be an effect of luck, technology, extreme skill or other natural, plausible plot elements, but no obvious supernatural agency is involved.
Limitation
Inherent
You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology.
Focus Condition
Trigger Action (Focus)
You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify.