Difference between revisions of "Origin Divide (Action)"
m (meta power) |
m (expanded to background info) |
||
Line 1: | Line 1: | ||
− | <noinclude>{{Action}}{{tocright}}</noinclude> | + | <noinclude>{{Action}}{{tocright}}</noinclude> |
+ | |||
+ | In some campaign worlds there is a strong divide among certain origins. Check with your [[GM]] for what applies in your campaign. This is especially common when different world-views collide. This is specific to each campaign world and has to do with how powers work. Divided powers are completely different and incompatible; philosophy, mechanics, physics; everything works differently to opposed powers. | ||
+ | |||
+ | Sometimes, all origins are divided against each other, creating a very labile situation. | ||
+ | |||
+ | [[Technology_(Action_Powers_Form)|Technology]] can stand apart from all the other origins, science and physics against mystical powers. | ||
+ | |||
+ | [[Magic_(Action_Powers_Form)|Magic]] and [[Spiritual_(Action_Powers_Form)|Religion]] might be opposed. In this magic is seen as a heresy, and magicians and priests often war openly. | ||
+ | |||
+ | Origins that are opposed like this cannot affect each other; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by [[Meta Power (Action)|Meta Powers]]. |
Revision as of 11:40, 3 October 2012
Heroic Action Role-Play |
In some campaign worlds there is a strong divide among certain origins. Check with your GM for what applies in your campaign. This is especially common when different world-views collide. This is specific to each campaign world and has to do with how powers work. Divided powers are completely different and incompatible; philosophy, mechanics, physics; everything works differently to opposed powers.
Sometimes, all origins are divided against each other, creating a very labile situation.
Technology can stand apart from all the other origins, science and physics against mystical powers.
Magic and Religion might be opposed. In this magic is seen as a heresy, and magicians and priests often war openly.
Origins that are opposed like this cannot affect each other; it is as if powers from the opposing origin was actually a schtick. It cannot be dispelled or otherwise modified by Meta Powers.