Difference between revisions of "Move (Action)"

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In combat, a character can move a number of meters equal to his [Attributes/Move] with any 3-shot action he takes, or he can do a [[Actions (Action)#Full Move|Full Move]], moving twice that at the expense of other activity.
 
In combat, a character can move a number of meters equal to his [Attributes/Move] with any 3-shot action he takes, or he can do a [[Actions (Action)#Full Move|Full Move]], moving twice that at the expense of other activity.
  
=== Noncombat Movement ===
+
=== Chase Action===
Movement out of combat is handled differently, In general, you move much more quickly out of combat than when you are ducking and weaving in combat - see [[#Move Benchmarks |Move Benchmarks ]]. This assumes there are no obstacles to hinder movement - which there usually is.
+
Sometimes an action scene takes place at great speed. This requires open terrain; a road or open ground for cars, open water or sky for other vehicles. It is generally pretty obvious what kind of move should apply; if there is doubt use normal movement. In such an open scene, Move can be applied to the fullest, and you can move at the full meters/action speed - see [[#Move Benchmarks |Move Benchmarks ]].
 
 
Moving at noncombat speed in combat, if allowed, means you may not use your [[Dodge (Action)|Dodge]] for defense - use your [[Move (Action)|Move]] instead. You can only attack once per sequence. You move a total distance in the round equal to ten times your speed in meter/second, but turning is limited, basically you move in wide circles.
 
  
 
=== Traffic Chase===
 
=== Traffic Chase===

Revision as of 15:43, 4 January 2010

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Heroic Action Role-Play

This is a secondary attribute determined by your race; a measure of how fast you move. Most creatures can only run along the ground, but various power allows you to use your move for different things.

Humans have a Move of 5.

Combat Movement

In combat, a character can move a number of meters equal to his [Attributes/Move] with any 3-shot action he takes, or he can do a Full Move, moving twice that at the expense of other activity.

Chase Action

Sometimes an action scene takes place at great speed. This requires open terrain; a road or open ground for cars, open water or sky for other vehicles. It is generally pretty obvious what kind of move should apply; if there is doubt use normal movement. In such an open scene, Move can be applied to the fullest, and you can move at the full meters/action speed - see Move Benchmarks .

Traffic Chase

When traffic is moving at a certain speed, anyone and anything capable of moving at this speed or faster can participate. Set up a traffic situation with vehicles on a road (or other venue); this is the static traffic and are all assumed to be traveling at a fixed speed. They make up the terrain of the chase. Then play out combat normally, moving among the vehicles as if they were static objects.

Move Benchmarks

This is the real-world values of different Move speeds.

Move Meters/action m/s kph mph Example
O 1 1,00 4 2,5 -
1 2 1,25 5 3 -
2 2 1,60 6 4 Brisk walk
3 3 2,0 8 5 -
4 4 2,5 10 6 -
5 5 3 12 8 Running man
6 6 4 16 10 -
7 8 5 20 13 -
8 10 6 25 16 Inner city traffic
9 12 8 30 20 Freight ship
10 16 10 40 25 World-record sprinter
11 20 12 50 30 Inner-city traffic limit
12 25 16 60 40 Race horse
13 30 20 80 50 Highway traffic
14 40 25 100 60 Torpedo boat, Cheetah
15 50 30 125 80 Racing pigeon
16 60 40 160 100 Zeppelin
17 80 50 200 125 -
18 100 60 250 160 Bullet train
19 125 80 300 200 -
20 160 100 400 250 Most propeller planes
21 200 125 500 300 -
22 250 160 600 400 -
23 300 200 800 500 Fast propeller plane
24 400 250 1000 600 -
25 500 300 1250 800 Jet liner


For greater Move scores, +10 Move equals *10 movement speed.