Difference between revisions of "Maneuver Schticks (Action)"

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(→‎Recon: Updated to sneak rule changes)
(Signature Armor)
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This works like [[Maneuver (Action)#Sneak|Sneak]], except that you can crawl at half speed and not cause an alert condition for movement. While doing so, even the slightest amount of cover (mud, tall grass) offers you concealment.
 
This works like [[Maneuver (Action)#Sneak|Sneak]], except that you can crawl at half speed and not cause an alert condition for movement. While doing so, even the slightest amount of cover (mud, tall grass) offers you concealment.
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===Signature Armor===
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Inherent
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You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This works like a Signature Weapon in that it can never become lost. When in action, you can also ignore any Reflex penalties the armor would normally give. It still has weight and makes noise out of combat, but once the action starts your training kicks in, negating all penalties.

Revision as of 09:37, 14 May 2008

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Heroic Action Role-Play

Ambush

Trigger Action (Focusing)

When you see hostiles but they cannot see you, you can focus.

Caped Crusader

Stance

Strike a pose while wearing a great billowing cloak. For the rest of the round you can glide using this cape, moving only horizontally or downwards.

Escape Artist

Limit Break

You have the marvelous ability to contort your limbs and dislocate your bones in order to slip out of ropes, manacles or other restraints, as well as openings to small for an ordinary human to move through.

You use Maneuver for these stunts, and the difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's Melee skill.

Restraint Difficulty
Simple handcuffs, hole wider than your shoulders but too narrow to crawl in. 5
Manacles, hole as wide as your hips but not your shoulders. 10
Straightjacket, foot cuffs, hole as wide as your head but not your hips 15
Bonds custom-adjusted for you 20

Fade

Inherent

You automatically an unobtrusively position yourself so as not to be noticed. As long as there is something to fade behind and you are not doing anything specific, you are considered to be sneaking. You still cannot move and take an action while sneaking unless you have some other ability that lets you do that; this just means you are sneaky all the time.

Recon

Stance

This works like Sneak, except that you can crawl at half speed and not cause an alert condition for movement. While doing so, even the slightest amount of cover (mud, tall grass) offers you concealment.

Signature Armor

Inherent

You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This works like a Signature Weapon in that it can never become lost. When in action, you can also ignore any Reflex penalties the armor would normally give. It still has weight and makes noise out of combat, but once the action starts your training kicks in, negating all penalties.