Difference between revisions of "Maneuver (Action)"

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(Rewrite)
m (Clues)
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Stance
 
Stance
  
You can use [[Maneuver (Action)|Maneuver]] to sneak about unnoticed. Each of the following actions help people notice you. These are called alert conditions.
+
You can use [[Maneuver (Action)|Maneuver]] to sneak about unnoticed. Each of the following alert conditions help people notice you. Check this each time you move or take an action or when a condition changes.  
  
 
* Make a move.
 
* Make a move.
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* Be out of concealment. Concealment can be darkness (unless your quarry can see in the dark or has some other exceptional sense) or actual physical cover.
 
* Be out of concealment. Concealment can be darkness (unless your quarry can see in the dark or has some other exceptional sense) or actual physical cover.
 
* Be within [[Spot (Action)|Spot]] meters from observers.
 
* Be within [[Spot (Action)|Spot]] meters from observers.
* Observers are alert and looking for sneakers.
 
 
* Fail a [[Maneuver (Action)|Maneuver]] roll opposed by [[Spot (Action)|Spot]].  
 
* Fail a [[Maneuver (Action)|Maneuver]] roll opposed by [[Spot (Action)|Spot]].  
 +
* Add one for each clue the observers have.
  
 
Count the number of alert conditions:
 
Count the number of alert conditions:
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|1-2||You remain hidden
 
|1-2||You remain hidden
 
|-
 
|-
|3-4|| Watchers are alerted, but fail to spot you.
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|3-4|| Watchers are alerted, but fail to spot you. They gain a clue to your location.
 
|-
 
|-
 
|5+||You are spotted.
 
|5+||You are spotted.
 
|-
 
|-
 
|}
 
|}

Revision as of 13:41, 25 March 2008

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Sneak

Stance

You can use Maneuver to sneak about unnoticed. Each of the following alert conditions help people notice you. Check this each time you move or take an action or when a condition changes.

  • Make a move.
  • Do a double move or draw attention to yourself. This can be an attack or obvious action.
  • Be out of concealment. Concealment can be darkness (unless your quarry can see in the dark or has some other exceptional sense) or actual physical cover.
  • Be within Spot meters from observers.
  • Fail a Maneuver roll opposed by Spot.
  • Add one for each clue the observers have.

Count the number of alert conditions:

Alerts Result
1-2 You remain hidden
3-4 Watchers are alerted, but fail to spot you. They gain a clue to your location.
5+ You are spotted.