Difference between revisions of "Know (Action)"
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{{Action}}{{tocright|limit=3}} | {{Action}}{{tocright|limit=3}} | ||
− | + | ''I hate my interests.'' - Seymour in Ghost World | |
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+ | This is a generic skill for the character's scholastic ability and knowledge. It covers non-technical subjects and sciences, see [[Create (Action)|Create]] for the technical stuff | ||
==Unskilled Use== | ==Unskilled Use== | ||
− | Impress skill defaults to [[ | + | Impress skill defaults to [[Mind (Action)|Mind]]. You know the common knowledge of your setting, such as who the current champion of your favorite sport is or which beers are popular in your home town. You can also use the knowledge elements of any other skills you have (even if this is not a part of the Know skill. |
==Use in Action== | ==Use in Action== | ||
− | + | Know is most often used to realize things about a person or setting, such as the weaknesses and strengths of creatures and objects. You quickly pick up the lore of any region or juncture you pass through. You can perform research in depth, collecting information from libraries and by field study. You can hold lectures, debate with other scholars and write scientific books. By pondering the intricacies of a problem, you can often come up with a good solution, giving a bonus to other tasks. | |
==Knowledge== | ==Knowledge== | ||
− | + | You become very knowledgeable about a wide range of subjects. Naturally, your skills and background will play a major part in deciding what you know, but even outside your field of expertise you often give loads of trivia. Whenever you fail a knowledge check for one of your other skills, you can always make a Know check to see if you didn't have some scrap of knowledge after all. | |
==Contacts== | ==Contacts== | ||
− | + | You know mostly other scholars, but also some people who has aided your field research. This includes practical experts in your field of study as well as people who can arrange transportation, hire crews, provide security, and other essentials. | |
==Stunts== | ==Stunts== | ||
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Revision as of 09:35, 17 September 2008
Heroic Action Role-Play |
I hate my interests. - Seymour in Ghost World
This is a generic skill for the character's scholastic ability and knowledge. It covers non-technical subjects and sciences, see Create for the technical stuff
Unskilled Use
Impress skill defaults to Mind. You know the common knowledge of your setting, such as who the current champion of your favorite sport is or which beers are popular in your home town. You can also use the knowledge elements of any other skills you have (even if this is not a part of the Know skill.
Use in Action
Know is most often used to realize things about a person or setting, such as the weaknesses and strengths of creatures and objects. You quickly pick up the lore of any region or juncture you pass through. You can perform research in depth, collecting information from libraries and by field study. You can hold lectures, debate with other scholars and write scientific books. By pondering the intricacies of a problem, you can often come up with a good solution, giving a bonus to other tasks.
Knowledge
You become very knowledgeable about a wide range of subjects. Naturally, your skills and background will play a major part in deciding what you know, but even outside your field of expertise you often give loads of trivia. Whenever you fail a knowledge check for one of your other skills, you can always make a Know check to see if you didn't have some scrap of knowledge after all.
Contacts
You know mostly other scholars, but also some people who has aided your field research. This includes practical experts in your field of study as well as people who can arrange transportation, hire crews, provide security, and other essentials.