Katar (Action): Difference between revisions
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m |damagetype=Piercing |
m slow |
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| Line 12: | Line 12: | ||
|property1=armor defeating | |property1=armor defeating | ||
|property2=offhand strike | |property2=offhand strike | ||
|property3= | |property3=slow | ||
|property4= | |property4= | ||
|description=A thin dagger usually wielded in the off hand and used with a punching motion. Sometimes called the dirk. Can be worn fitted to a glove (cestus) or on the back of the lower arm. Not balanced for throwing. | |description=A thin dagger usually wielded in the off hand and used with a punching motion. Sometimes called the dirk or punch dagger. Can be worn fitted to a glove (cestus) or on the back of the lower arm. Not balanced for throwing. | ||
Revision as of 13:05, 6 November 2009
This is a weapon data page for Action.
| Heroic Action Role-Play |
Katar
One-handed blacksmith melee weapon
Hands: 1H
Size: Small
Tech: Blacksmith
Type: Melee
Range: Adjacent
Damage: +2 Piercing
Properties: Armor defeating, offhand strike, slow
A thin dagger usually wielded in the off hand and used with a punching motion. Sometimes called the dirk or punch dagger. Can be worn fitted to a glove (cestus) or on the back of the lower arm. Not balanced for throwing.
