Difference between revisions of "Illusory Damage (Action)"
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− | <noinclude>{{Action}}</noinclude> | + | <noinclude>{{Action}}</noinclude>A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or [[Mind (Action)|Mind]], whichever is best. |
− | A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or [[Mind (Action)|Mind]], whichever is best. | ||
For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. | For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. | ||
If the target has a resistance or [[Limitations_(Action)#Vulnerability|Vulnerability]] or otherwise reacts differently to the imitated type of damage, these special effects apply. | If the target has a resistance or [[Limitations_(Action)#Vulnerability|Vulnerability]] or otherwise reacts differently to the imitated type of damage, these special effects apply. | ||
Objects and creatures immune to psychic damage are also immune to illusory damage. | Objects and creatures immune to psychic damage are also immune to illusory damage. |
Revision as of 16:20, 18 December 2020
Heroic Action Role-Play |
A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best.
For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply. Objects and creatures immune to psychic damage are also immune to illusory damage.