Hell's Rebels: Difference between revisions

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'''Street Performers
'''Street Performers
Street performers can spread the word of the Silver Ravens
can spread the word of the Silver Ravens
through art while keeping an ear to the ground for rumors.
through art while keeping an ear to the ground for rumors.


'''Rumor Mongers
'''Rumor Mongers
These skilled street performers cannot only gather
are skilled street performers who can not only gather
information, but can spread lies and confusing rumors to
information, but can spread lies and confusing rumors to
throw the government off the Silver Ravens’ tracks.
throw the government off the Silver Ravens’ tracks.


'''Agitators
'''Agitators
Agitators are highly advanced rumormongers capable of
are highly advanced rumormongers capable of
influencing the very nature of Kintargo’s society with their
influencing the very nature of Kintargo’s society with their
whispers and scuttlebutt.
whispers and scuttlebutt.
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'''Sneaks
'''Sneaks
A team of sneaks can secure normal equipment for
can steal normal equipment and set up safe houses and caches
later use throughout the city, but not in dangerous sites.
throughout the city except not in dangerous sites.


'''Thieves
'''Thieves
A thief is a more accomplished sneak, and is capable of
are more accomplished sneaks, and are capable of
providing a safe place for other outlaws to hide out or
providing a safe place for other outlaws to hide out or
stealing intermediate loot in risky locations.
stealing intermediate loot in risky locations.
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serve to distract Thrune forces and track areas of danger in
serve to distract Thrune forces and track areas of danger in
the city so the PCs can avoid trouble more efficiently.
the city so the PCs can avoid trouble more efficiently.
'''Spellcasters
Spellcasters include clerics, wizards, and all other magic-using
characters. They can help with communication, crafting, divination, and healing, given
the right resources.
Spellcasters fight in all types of teams, this denotes organized ritual casters on staff duty.


'''Infiltrators
'''Infiltrators
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freedom fighters capable of attempting daring rescues of
freedom fighters capable of attempting daring rescues of
imprisoned characters.
imprisoned characters.
'''Guerillas
This allows the rebels to go over if they want to, taking over areas of the city, maintain law and order, and fight to defend the area.
Guerillas can disappear after an operation and vanish from the field to reappear later.


'''Cabalists
'''Cabalists
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'''Peddlers
'''Peddlers
Peddlers include artisans, laborers, street vendors, and
include artisans, laborers, street vendors, and
anyone else who sells a specific type of good or service to
trade in legal goods or and services to supply the rebels and
bolster the Silver Ravens’ treasury.
bolster the Silver Ravens’ treasury.
'''Merchants
Merchants can earn gold for the Silver Ravens, or they can
move legal items through the marketplaces of Kintargo.


'''Black Marketeers
'''Black Marketeers
Black marketeers
maintain contacts with illegal sources and operate in the
maintain contacts with illegal sources and operate in the
city’s shadows, giving access to contraband and simple magic items.
city’s shadows, giving access to contraband and simple magic items.
'''Spellcasters
Spellcasters include clerics, wizards, and all other magic-using
characters. They can help with communication, crafting, divination, and healing, given
the right resources.
Spellcasters fight in all types of teams, this denotes organized ritual casters on staff duty.


'''Merchant Lords
'''Merchant Lords
Merchant lords can buy and sell in bulk and
can buy and sell in bulk and
arrange for special orders of high-cost items to be shipped to
arrange for special orders of items and services to be shipped to
Kintargo from worldwide sources.
Kintargo from worldwide sources.



Revision as of 22:53, 10 August 2020

T4 logoAction
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Heroic Action Role-Play

A game based on Paizo's Hell's Rebels Adventure Path played using Action rules.

Organizations

Instead of using the rebellion rules in the Player's Guide we will be using Action's Organization Rules. The rebellion itself will be regarded as four different organizations.

Advisors

Advisors control the flow of information and help shape the public persona of the Silver Ravens.

Street Performers can spread the word of the Silver Ravens through art while keeping an ear to the ground for rumors.

Rumor Mongers are skilled street performers who can not only gather information, but can spread lies and confusing rumors to throw the government off the Silver Ravens’ tracks.

Agitators are highly advanced rumormongers capable of influencing the very nature of Kintargo’s society with their whispers and scuttlebutt.

Cognoscenti A group of cognoscenti are experts in a wide range of diverse fields; they can be consulted for advice or information of all sorts, even far outside the country.

Outlaws

Outlaws use what would normally be considered criminal activity to support the Silver Ravens.

Sneaks can steal normal equipment and set up safe houses and caches throughout the city except not in dangerous sites.

Thieves are more accomplished sneaks, and are capable of providing a safe place for other outlaws to hide out or stealing intermediate loot in risky locations.

Spies Spies can provide safe havens in which rebels can hide, orchestrate covert actions against House Thrune, and are capable of stealing major caches.

Saboteurs Saboteurs are specialists in the arena of undermining oppressive governments. They can also score major heists in high-risk locations.

Revolutionaries

Revolutionaries take the cause to the streets and oppose the government with physical and magical power. Variously called rebels and revolutionaries in the Player's Guide.

Freedom Fighters Freedom fighters patrol the streets of Kintargo and are ready to step in to aid citizens who need help, but also serve to distract Thrune forces and track areas of danger in the city so the PCs can avoid trouble more efficiently.

Infiltrators A team of infiltrators is a highly trained group of freedom fighters capable of attempting daring rescues of imprisoned characters.

Guerillas This allows the rebels to go over if they want to, taking over areas of the city, maintain law and order, and fight to defend the area. Guerillas can disappear after an operation and vanish from the field to reappear later.

Cabalists Cabalists are members of secret societies and have numerous ties to the aristocracy; their words can influence events across Kintargo and even abroad.

Traders

Traders focus on manipulating Kintargo’s markets and making money for the Silver Ravens.

Peddlers include artisans, laborers, street vendors, and trade in legal goods or and services to supply the rebels and bolster the Silver Ravens’ treasury.

Black Marketeers maintain contacts with illegal sources and operate in the city’s shadows, giving access to contraband and simple magic items.

Spellcasters Spellcasters include clerics, wizards, and all other magic-using characters. They can help with communication, crafting, divination, and healing, given the right resources. Spellcasters fight in all types of teams, this denotes organized ritual casters on staff duty.

Merchant Lords can buy and sell in bulk and arrange for special orders of items and services to be shipped to Kintargo from worldwide sources.

Rebel Organization Table

Rebel Organization
Organization
Rating
Advisors Outlaws Rebels Traders
12-14 Street Performers Sneaks Freedom Fighters Peddlers
15-17 Rumormongers Thieves Infiltrators Black Marketeers
18-20 Agitators Smugglers Garrison Spellcasters
21+ Cognoscenti Saboteurs Cabalists Merchant Lords

Rebel Influence Table

Rebel Organization
Organization
Rating
Advisors Outlaws Rebels Traders
Max 13 13 13 13
Skills Charm
Impress
Maneuver
Recon
Melee
Shoot
Create
Ride
Attributes Mind Reflexes Body Move
Lunette
Iris
Saga
Tya