Difference between revisions of "Hell's Rebels"

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| '''Organization<br>Rating''' ||valign="bottom"|  '''Advisors''' ||valign="bottom"|  '''Outlaws''' ||valign="bottom"|  '''Revolutionaries''' ||valign="bottom"|  '''Traders'''
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| '''Organization<br>Rating''' ||valign="bottom"|  '''Advisors''' ||valign="bottom"|  '''Outlaws''' ||valign="bottom"|  '''Rebels''' ||valign="bottom"|  '''Traders'''
 
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|| 12-14||valign="top"|Street Performers ||valign="top"|  Sneaks ||valign="top"|  Freedom Fighters ||valign="top"|  Peddlers
 
|| 12-14||valign="top"|Street Performers ||valign="top"|  Sneaks ||valign="top"|  Freedom Fighters ||valign="top"|  Peddlers

Revision as of 09:50, 5 August 2020

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Heroic Action Role-Play

A game based on Paizo's Hell's Rebels Adventure Path played using Action rules.

Organizations

Instead of using the rebellion rules in the Player's Guide we will be using Action's Organization Rules. The rebellion itself will be regarded as four different organizations.

Advisors

Advisors control the flow of information and help shape the public persona of the Silver Ravens.

Street Performers Street performers can spread the word of the Silver Ravens through art while keeping an ear to the ground for rumors.

Rumor Mongers These skilled street performers cannot only gather information, but can spread lies and confusing rumors to throw the government off the Silver Ravens’ tracks.

Agitators Agitators are highly advanced rumormongers capable of influencing the very nature of Kintargo’s society with their whispers and scuttlebutt.

Cognoscenti A group of cognoscenti are experts in a wide range of diverse fields; they can be consulted for advice or information of all sorts, even far outside the country.

Outlaws

Outlaws use what would normally be considered criminal activity to support the Silver Ravens.

Sneaks A team of sneaks can secure normal equipment for later use throughout the city, but not in dangerous sites.

Thieves A thief is a more accomplished sneak, and is capable of providing a safe place for other outlaws to hide out or stealing intermediate loot in risky locations.

Spies Spies can provide safe havens in which rebels can hide, orchestrate covert actions against House Thrune, and are capable of stealing major caches.

Saboteurs Saboteurs are specialists in the arena of undermining oppressive governments. They can also score major heists in high-risk locations.

Revolutionaries

Revolutionaries take the cause to the streets and oppose the government with physical and magical power.

Freedom Fighters Freedom fighters patrol the streets of Kintargo and are ready to step in to aid citizens who need help, but also serve to distract Thrune forces and track areas of danger in the city so the PCs can avoid trouble more efficiently.

Spellcasters Spellcasters include clerics, wizards, and all other magic-using characters. They can help with divination and healing to restore a lost character, given the right resources.

Infiltrators A team of infiltrators is a highly trained group of freedom fighters capable of attempting daring rescues of imprisoned characters.

Cabalists Cabalists are members of secret societies and have numerous ties to the aristocracy; their words can influence events across Kintargo and even abroad.

Traders

Traders focus on manipulating Kintargo’s markets and making money for the Silver Ravens.

Peddlers Peddlers include artisans, laborers, street vendors, and anyone else who sells a specific type of good or service to bolster the Silver Ravens’ treasury.

Merchants Merchants can earn gold for the Silver Ravens, or they can move legal items through the marketplaces of Kintargo.

Black Marketeers Black marketeers maintain contacts with illegal sources and operate in the city’s shadows, giving access to contraband and simple magic items.

Merchant Lords Merchant lords can buy and sell in bulk and arrange for special orders of high-cost items to be shipped to Kintargo from worldwide sources.

Rebel Organization Table

Rebel Organization
Organization
Rating
Advisors Outlaws Rebels Traders
12-14 Street Performers Sneaks Freedom Fighters Peddlers
15-17 Rumormongers Theives Infiltrators Merchants
18-20 Agitators Smugglers Spellcasters Black Marketeers
21+ Cognoscenti Saboteurs Cabalists Merchant Lords