Difference between revisions of "Fey Cantrips (Action)"

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You create glowing fairy dust. This dust sticks to both physical objects and creatures, and to ephemeral things such as mist or power effects. This allows you to illuminate your path as you walk, and can be used to show power use and power effects. This does not hinder stealth or interfere with illusion powers, but it can make the unseen and mystical visible. It is common to use this when you use your own powers to make them look more impressive (this does not require a separate action).
 
You create glowing fairy dust. This dust sticks to both physical objects and creatures, and to ephemeral things such as mist or power effects. This allows you to illuminate your path as you walk, and can be used to show power use and power effects. This does not hinder stealth or interfere with illusion powers, but it can make the unseen and mystical visible. It is common to use this when you use your own powers to make them look more impressive (this does not require a separate action).
 
Dimension-bridging effects, like [[Space_(Action_Powers_Form)#Teleportal|Teleportals]] and [[Fey_(Action_Powers_Form)#Fairy Portal | Fairy Portals]] are especially sensitive to this effect, using your fairy dust will reveal such things at a range of ten times your [[Mind (Action) | Mind ]] in meters.
 
  
 
{{:Meta Power (Action)}}
 
{{:Meta Power (Action)}}

Latest revision as of 09:12, 20 July 2016

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Fey Cantrips

Basic Action

You create glowing fairy dust. This dust sticks to both physical objects and creatures, and to ephemeral things such as mist or power effects. This allows you to illuminate your path as you walk, and can be used to show power use and power effects. This does not hinder stealth or interfere with illusion powers, but it can make the unseen and mystical visible. It is common to use this when you use your own powers to make them look more impressive (this does not require a separate action).

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.