Difference between revisions of "Emote Electricity (Action Powers)"

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(Electric Inspiration)
(Instant Attraction)
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You inspire others to be decisive, direct, and quick. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the [[Shoot (Action) | Shoot]] skill, and to other skills and rolls as determined my the GM.
 
You inspire others to be decisive, direct, and quick. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the [[Shoot (Action) | Shoot]] skill, and to other skills and rolls as determined my the GM.
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=== Instant Attraction ===
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Trigger Action
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When you first meet someone, you can make an opposed [[Charm (Action)|Charm]] roll. If this roll succeeds, you catch the target's eye and your next [[Charm (Action)|Charm]] roll against that creature gains a +3 bonus. You can only use this once each scene, and only upon initially confronting each target. If you use it before discharging the bonus from a previous use, the previous attraction fades.

Revision as of 12:03, 30 January 2012

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Main article: Powers (Action)

Electric Focus

Trigger Action (Focus)

You can focused when you take Electricity damage. Whenever you are hit by such an attack or subject to harmful amounts of energy, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.The damage must come from the environment or from an enemy to let you focus - attacking yourself or having a friend attack does no good. It is ok to set up a situation where you take environmental damage.

Electric Inspiration

Trigger Action

You inspire others to be decisive, direct, and quick. Whenever someone in the vicinity fails an action based on these virtues, you can take a reflex action to give him an immediate reroll. This applies to most uses of the Shoot skill, and to other skills and rolls as determined my the GM.

Instant Attraction

Trigger Action

When you first meet someone, you can make an opposed Charm roll. If this roll succeeds, you catch the target's eye and your next Charm roll against that creature gains a +3 bonus. You can only use this once each scene, and only upon initially confronting each target. If you use it before discharging the bonus from a previous use, the previous attraction fades.