Difference between revisions of "Circle of the Land (5A)"

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Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
 
Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
  
Arctic
+
{| class="wikitable"
Druid Level Circle Spells
+
|+'''Arctic'''
3rd Hold Person, Spike Growth
+
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
5th Sleet Storm, Slow
+
|-
7th Freedom of Movement, Ice Storm
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:hold-person Hold Person], [http://dnd5e.wikidot.com/spell:spike-growth Spike Growth]
9th Commune with Nature, Cone of Cold
+
|-
Coast
+
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:sleet-storm Sleet Storm], [http://dnd5e.wikidot.com/spell:slow Slow]
Druid Level Circle Spells
+
|-
3rd Mirror Image, Misty Step
+
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement], [http://dnd5e.wikidot.com/spell:ice-storm Ice Storm]
5th Water Breathing, Water Walk
+
|-
7th Control Water, Freedom of Movement
+
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:commune-with-nature Commune With Nature], [http://dnd5e.wikidot.com/spell:cone-of-cold Cone of Cold]
9th Conjure Elemental, Scrying
+
|}
Desert
+
 
Druid Level Circle Spells
+
{| class="wikitable"
3rd Blur, Silence
+
|+'''Coast'''
5th Create Food and Water, Protection from Energy
+
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
7th Blight, Hallucinatory Terrain
+
|-
9th Insect Plague, Wall of Stone
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:mirror-image Mirror Image], [http://dnd5e.wikidot.com/spell:misty-step Misty Step]
Forest
+
|-
Druid Level Circle Spells
+
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:water-breathing Water Breathing], [http://dnd5e.wikidot.com/spell:water-walk Water Walk]
3rd Barkskin, Spider Climb
+
|-
5th Call Lightning, Plant Growth
+
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:control-water Control Water], [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement]
7th Divination, Freedom of Movement
+
|-
9th Commune with Nature, Tree Stride
+
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:conure-elemental Conjure Elemental], [http://dnd5e.wikidot.com/spell:scrying Scrying]
Grassland
+
|}
Druid Level Circle Spells
+
 
3rd Invisibility, Pass Without Trace
+
{| class="wikitable"
5th Daylight, Haste
+
|+'''Desert'''
7th Divination, Freedom of Movement
+
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
9th Dream, Insect Plague
+
|-
Mountain
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:blur Blur], [http://dnd5e.wikidot.com/spell:silence Silence]
Druid Level Circle Spells
+
|-
3rd Spider Climb, Spike Growth
+
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:create-food Create Food], [http://dnd5e.wikidot.com/spell:protection-from-energy Protection from Energy]
5th Lightning Bolt, Meld into Stone
+
|-
7th Stone Shape, Stoneskin
+
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:blight Blight], [http://dnd5e.wikidot.com/spell:hallucinatory-terrain Hallucinatory Terrain]
9th Passwall, Wall of Stone
+
|-
Swamp
+
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:insight-plague Insect Plague], [http://dnd5e.wikidot.com/spell:wall-of-stone Wall of Stone]
Druid Level Circle Spells
+
|}
3rd Darkness, Melf's Acid Arrow
+
 
5th Water Walk, Stinking Cloud
+
{| class="wikitable"
7th Freedom of Movement, Locate Creature
+
|+'''Forest'''
9th Insect Plague, Scrying
+
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
Underdark
+
|-
Druid Level Circle Spells
+
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:barkskin Barkskin], [http://dnd5e.wikidot.com/spell:spider-climb Spider Climb]
3rd Spider Climb, Web
+
|-
5th Gaseous Form, Stinking Cloud
+
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:call-lightning Call Lightning], [http://dnd5e.wikidot.com/spell:plant-growth Plant Growth]
7th Greater Invisibility, Stone Shape
+
|-
9th Cloudkill, Insect Plague
+
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:divination Divination], [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement]
 +
|-
 +
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:commune-with-nature Commune with Nature], [http://dnd5e.wikidot.com/spell:tree-stride Tree Stride]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+'''Grassland'''
 +
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
 +
|-
 +
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:invisibility Invisibility], [http://dnd5e.wikidot.com/spell:pass-without-trace Pass Without Trace]
 +
|-
 +
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:daylight Daylight], [http://dnd5e.wikidot.com/spell:haste Haste]
 +
|-
 +
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:divination Divination], [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement]
 +
|-
 +
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:dream Dream], [http://dnd5e.wikidot.com/spell:insect-plague Insect Plague]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+'''Mountain'''
 +
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
 +
|-
 +
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:spider-climb Spider Climb], [http://dnd5e.wikidot.com/spell:spike-growth Spike growth]
 +
|-
 +
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:lightning-bolt Lightning Bolt], [http://dnd5e.wikidot.com/spell:meld-into-stone Meld into Stine]
 +
|-
 +
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:stone-shape Stone Shape], [http://dnd5e.wikidot.com/spell:stoneskin Stoneksin]
 +
|-
 +
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:passwall passwall], [http://dnd5e.wikidot.com/spell:wall-of-stone Wall of Stone]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+'''Swamp'''
 +
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
 +
|-
 +
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:darkness Darkness], [http://dnd5e.wikidot.com/spell:melf-acid-arrow Melf's Acid Arrow]
 +
|-
 +
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:water-walk Water Walk], [http://dnd5e.wikidot.com/spell:stinking-cloud Stinking Cloud]
 +
|-
 +
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:freedom-of-movement Freedom of Movement], [http://dnd5e.wikidot.com/spell:locate-creature Locate Creature]
 +
|-
 +
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:insect-plague Insect Plague], [http://dnd5e.wikidot.com/spell:scrying Scrying]
 +
|}
 +
 
 +
{| class="wikitable"
 +
|+'''Underdark'''
 +
|| '''Druid Level''' ||valign="bottom" | '''Spells'''
 +
|-
 +
|-
 +
| valign=top align=center | 3 ||valign="top"| [http://dnd5e.wikidot.com/spell:spider-climb Web], [http://dnd5e.wikidot.com/spell:web Web]
 +
|-
 +
| valign=top align=center | 5 ||valign="top"| [http://dnd5e.wikidot.com/spell:gaseous-form Gaseous Form], [http://dnd5e.wikidot.com/spell:stinking-cloud Stinking Cloud]
 +
|-
 +
| valign=top align=center | 7 ||valign="top"| [http://dnd5e.wikidot.com/spell:greater-invisibility Greater invsibility], [http://dnd5e.wikidot.com/spell:stone-shape Stone Shape]
 +
|-
 +
| valign=top align=center | 9 ||valign="top"| [http://dnd5e.wikidot.com/spell:cloudkill Cloudkill], [http://dnd5e.wikidot.com/spell:insect-plague Insect Plague]
 +
|}
  
 
=== Land's Stride ===
 
=== Land's Stride ===

Revision as of 22:19, 29 November 2021

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This is a Druid circle for 5A.

The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.

Source: Player's Handbook

Subclass Features

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

Natural Recovery

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land – arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark – and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.

Arctic
Druid Level Spells
3 Hold Person, Spike Growth
5 Sleet Storm, Slow
7 Freedom of Movement, Ice Storm
9 Commune With Nature, Cone of Cold
Coast
Druid Level Spells
3 Mirror Image, Misty Step
5 Water Breathing, Water Walk
7 Control Water, Freedom of Movement
9 Conjure Elemental, Scrying
Desert
Druid Level Spells
3 Blur, Silence
5 Create Food, Protection from Energy
7 Blight, Hallucinatory Terrain
9 Insect Plague, Wall of Stone
Forest
Druid Level Spells
3 Barkskin, Spider Climb
5 Call Lightning, Plant Growth
7 Divination, Freedom of Movement
9 Commune with Nature, Tree Stride
Grassland
Druid Level Spells
3 Invisibility, Pass Without Trace
5 Daylight, Haste
7 Divination, Freedom of Movement
9 Dream, Insect Plague
Mountain
Druid Level Spells
3 Spider Climb, Spike growth
5 Lightning Bolt, Meld into Stine
7 Stone Shape, Stoneksin
9 passwall, Wall of Stone
Swamp
Druid Level Spells
3 Darkness, Melf's Acid Arrow
5 Water Walk, Stinking Cloud
7 Freedom of Movement, Locate Creature
9 Insect Plague, Scrying
Underdark
Druid Level Spells
3 Web, Web
5 Gaseous Form, Stinking Cloud
7 Greater invsibility, Stone Shape
9 Cloudkill, Insect Plague

Land's Stride

Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.

In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell. Nature's Ward

When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.

Nature's Sanctuary

When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.

The creature is aware of this effect before it makes its attack against you.