Difference between revisions of "Create Stunts (Action)"
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m (→Demolish: You need appropriate tools to demolish an object (this can be another power with the [[GM]'s approval) and, depending on the tools used, you usually need to be adjacent to your target as well.) |
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Make a [[Create (Action)|Create]] roll against the [[Toughness (Action)|Toughness]] of an object to destroy it utterly. Even on a failed result, the [[Toughness (Action)|Toughness]] of the object is reduced by one. | Make a [[Create (Action)|Create]] roll against the [[Toughness (Action)|Toughness]] of an object to destroy it utterly. Even on a failed result, the [[Toughness (Action)|Toughness]] of the object is reduced by one. | ||
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+ | You need appropriate tools to demolish an object (this can be another power with the [[GM]'s approval) and, depending on the tools used, you usually need to be adjacent to your target as well. | ||
If the object is stationary relative to you, double the result of your Create roll. You may have to use other skills like [[Maneuver (Action)|Maneuver]] to get into such a position. | If the object is stationary relative to you, double the result of your Create roll. You may have to use other skills like [[Maneuver (Action)|Maneuver]] to get into such a position. |
Revision as of 10:42, 10 November 2012
Heroic Action Role-Play |
- Main article: Action
The most important Create stunt is Tinkering, a whole complex of rules covering almost any build or repair situation, but there are other stunts you can do using Create. These stunts assume you have (or improvise) the relevant tools for the job.
Break Object
Basic Action
Make a Create roll against the Toughness of an object to break it. To do this, the object must be stationary relative to you; you may have to use other skills (like Maneuver) to get into position.
Breaking & Entering
Basic Action
You can try and disarm security measures of all types: locks, alarms and traps. You can use your Create skill to bypass or disable them. It is generally fairly easy to bypass security devices once they have been spotted. You need the proper tools for the job; a security kit can be stowed in a utility belt or small bag.
Safe | Difficulty |
Simple security, typical interior door or cabinet | 6 |
Basic security, typical home or small business | 9 |
Good security | 12 |
High-grade security, typical bank office | 15 |
Basic store safe, security locker | 18 |
Bank safe | 21 |
Bank vault | 24 |
Infamous bank vault | 27 |
Legendary bank vault | 30 |
A failed roll means you need some new method, gear or information to bypass a lock. On an alarm or trap, it means that the situation escalated; you can try again, but a second failure indicates the device triggers.
Demolish
Limit Break
Make a Create roll against the Toughness of an object to destroy it utterly. Even on a failed result, the Toughness of the object is reduced by one.
You need appropriate tools to demolish an object (this can be another power with the [[GM]'s approval) and, depending on the tools used, you usually need to be adjacent to your target as well.
If the object is stationary relative to you, double the result of your Create roll. You may have to use other skills like Maneuver to get into such a position.