Difference between revisions of "Coaxing Item (Action)"

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The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams.  
 
The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams.  
 
The item is very persuasive, having a [[Charm (Action)|Charm]] of 10 + the item's total number of schticks and limitations.  
 
The item is very persuasive, having a [[Charm (Action)|Charm]] of 10 + the item's total number of schticks and limitations.  
It can cause distractions, causing the victim to lose a [[Fortune (Action)|Fortune]] point per infraction with an opposed [[Charm (Action)|Charm]] roll. The Cricket Voice is removed as if it was a [[Curse (Action)|Curse]].
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It can cause distractions, causing the victim to lose a [[Fortune (Action)|Fortune]] point per infraction with an opposed [[Charm (Action)|Charm]] roll.

Latest revision as of 08:38, 19 February 2021

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Heroic Action Role-Play

This is as Item Schtick for Action

Coaxing

Item Limitation

The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams. The item is very persuasive, having a Charm of 10 + the item's total number of schticks and limitations. It can cause distractions, causing the victim to lose a Fortune point per infraction with an opposed Charm roll.