Difference between revisions of "Coaxing Item (Action)"
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The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams. | The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams. | ||
The item is very persuasive, having a [[Charm (Action)|Charm]] of 10 + the item's total number of schticks and limitations. | The item is very persuasive, having a [[Charm (Action)|Charm]] of 10 + the item's total number of schticks and limitations. | ||
− | It can cause distractions, causing the victim to lose a [[Fortune (Action)|Fortune]] point per infraction with an opposed [[Charm (Action)|Charm]] roll | + | It can cause distractions, causing the victim to lose a [[Fortune (Action)|Fortune]] point per infraction with an opposed [[Charm (Action)|Charm]] roll. |
Latest revision as of 08:38, 19 February 2021
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Heroic Action Role-Play |
This is as Item Schtick for Action
Coaxing
Item Limitation
The item tries to impress an agenda on the owner. A Sentient or Intelligent item will do this through persuasion, other items do this trough subtle subconscious urging and dreams.
The item is very persuasive, having a Charm of 10 + the item's total number of schticks and limitations.
It can cause distractions, causing the victim to lose a Fortune point per infraction with an opposed Charm roll.