Difference between revisions of "Blast Psi (Action Powers)"
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You force someone into your [[Psi_(Action_Powers_Form)#Psychic_Network|Psychic Network]], and they cannot try to quit the network for the rest of the scene. They take no damage setback from the triggering attack. | You force someone into your [[Psi_(Action_Powers_Form)#Psychic_Network|Psychic Network]], and they cannot try to quit the network for the rest of the scene. They take no damage setback from the triggering attack. | ||
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=== Psychic Blast=== | === Psychic Blast=== |
Revision as of 16:50, 23 April 2018
Templates for Action |
- Main article: Powers (Action)
Enforced Bonding
Finisher
You force someone into your Psychic Network, and they cannot try to quit the network for the rest of the scene. They take no damage setback from the triggering attack.
Psychic Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Psychic Blast does psychic damage.
Psychic Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Psychic Burst does psychic damage.
Psychic Shockwave
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Psychic Cone does psychic damage.