Difference between revisions of "Blast Magic (Action Powers)"

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The range of the blast depends on the range of the melee attack, as follows:
 
The range of the blast depends on the range of the melee attack, as follows:
 
Weapons with range Melee gains [[Items_(Action)#Close|Close]] range.
 
Weapons with range Melee gains [[Items_(Action)#Close|Close]] range.
Weapons with range Close or Reach gains [[Items_(Action)#Short|Short]] range.
+
Weapons with range Close or Reach or the Throw weapon ability gains [[Items_(Action)#Short|Short]] range.
  
 
===Wizard's Wrath===
 
===Wizard's Wrath===

Revision as of 13:05, 15 September 2020

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Main article: Powers (Action)

Mage Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Mage Blast does damage based on any Form you know and you can always choose to do Radiation damage.

Melee Implement

Inherent

You can use a Melee Weapon as an Implement. An implement is mainly useful for Shoot powers, but works with other powers that allow the use of Implements. The wielder gains all the weapon's abilities, including damage add, range, and other weapon abilities. The type of damage inflicted depends on the Shoot power used; ignore the damage type the melee weapon does.

The range of the blast depends on the range of the melee attack, as follows: Weapons with range Melee gains Close range. Weapons with range Close or Reach or the Throw weapon ability gains Short range.

Wizard's Wrath

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Wizard's Wrath does damage based on any Form you know and you can always choose to do Radiation damage.