Difference between revisions of "Blast Life (Action Powers)"
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Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune. | Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune. | ||
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Revision as of 15:31, 5 March 2008
Templates for Action |
- Main article: Powers (Action)
Wounding Sphere
Limit Break
You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. You never wound yourself with this power.
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
Wounding Sphere does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune.