Difference between revisions of "Blast Life (Action Powers)"

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Limit Break
 
Limit Break
  
You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself.
+
You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. You never wound yourself with this power.
  
 
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
 
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
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Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.
 
Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.
 
  
 
=== Wounding Touch===
 
=== Wounding Touch===

Revision as of 14:34, 27 November 2007

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Main article: Powers (Action)

Wounding Sphere

Limit Break

You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. You never wound yourself with this power.

Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).

If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.

Wounding Sphere does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Wounding Touch does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.