Difference between revisions of "Blast Illusion (Action Powers)"
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Limit Break | Limit Break | ||
− | You attack with the illusion of an overpowering attack, giving the impression that only fantastic luck can save the target. This is a [[Blast_(Action_Powers_Technique)#Ranged_Attack|Ranged Attack]]. Damage is [[ | + | You attack with the illusion of an overpowering attack, giving the impression that only fantastic luck can save the target. This is a [[Blast_(Action_Powers_Technique)#Ranged_Attack|Ranged Attack]]. Damage is your [[Mind (Action)|Mind]] +2 (or more if using an implement) [[Damage_Types_(Action)#Illusory | Illusory Damage]] damage. {{ : Illusory Damage (Action) }} If this attack inflicts a [[Damage Setback (Action)|Damage Setback]] the target suffers a [[Hit_(Action)#Mortal_Wound|Mortal Wound]]. |
=== Spectral Wounds=== | === Spectral Wounds=== | ||
{{Template:Blast (Action Powers)}} | {{Template:Blast (Action Powers)}} | ||
− | Spectral Wounds does [[Damage_Types_(Action)#Illusory | Illusory Damage]]. | + | Spectral Wounds does [[Damage_Types_(Action)#Illusory | Illusory Damage]]. {{ : Illusory Damage (Action) }} |
− | |||
− | Illusory | ||
=== Shadow Evocation === | === Shadow Evocation === | ||
{{Template:Ball (Action Powers)}} | {{Template:Ball (Action Powers)}} | ||
− | You cause an illusory explosion that does [[Damage_Types_(Action)#Illusory | Illusory Damage]]. | + | You cause an illusory explosion that does [[Damage_Types_(Action)#Illusory | Illusory Damage]]. {{ : Illusory Damage (Action) }} |
− | |||
− | Illusory | ||
=== Zone of Shadows === | === Zone of Shadows === | ||
{{Template:Burst (Action Powers)}} | {{Template:Burst (Action Powers)}} | ||
− | You release maddening visions around yourself that do [[Damage_Types_(Action)#Illusory | Illusory Damage]]. | + | You release maddening visions around yourself that do [[Damage_Types_(Action)#Illusory | Illusory Damage]]. {{ : Illusory Damage (Action) }} |
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− | Illusory |
Revision as of 15:29, 4 July 2018
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Templates for Action |
- Main article: Powers (Action)
Fatal Illusion
Limit Break
You attack with the illusion of an overpowering attack, giving the impression that only fantastic luck can save the target. This is a Ranged Attack. Damage is your Mind +2 (or more if using an implement) Illusory Damage damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply. If this attack inflicts a Damage Setback the target suffers a Mortal Wound.
Spectral Wounds
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Spectral Wounds does Illusory Damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.
Shadow Evocation
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
You cause an illusory explosion that does Illusory Damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.
Zone of Shadows
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
You release maddening visions around yourself that do Illusory Damage. A variant of psychic damage, illusory damage is perceived as some other kind of damage. Each time you use illusory damage, you get to choose what the apparent type of damage is. You can choose any damage type except Psychic Damage. Objects and creatures immune to psychic damage are also immune to illusory damage.
The attack is treated as a combination of two damage types. The target can use the soak attribute of the apparent damage, or Mind, whichever is best. For example, an illusory broadsword causes illusory cutting damage. The target can use either Toughness or Mind to resist this damage, whichever is highest. If the target has a resistance or Vulnerability or otherwise reacts differently to the imitated type of damage, these special effects apply.