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== Channelling Wild Magic ==
== Channelling Wild Magic ==
When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to aroll to a maximum of their Tender, with a minimum of 1 die.  
When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to a roll to a maximum of their Pulse, with a minimum of 1 die.  
''A princess has a Tender of 2 they can add up to 2 wild magic dice to a roll.
''A princess has a Pulse of 2 they can add up to 2 wild magic dice to a roll.
''A princess with Tender of 0 or 1 can add a single die.
''A princess with Pulse of 0 or 1 can add a single die.
This works for any Action, not just magic.
This works for any Action, not just magic.
However, there are costs and risks to doing this.
However, there are costs and risks to doing this.
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# Invisible walls appear everywhere  
# Invisible walls appear everywhere  
# Dozens of random monsters are spontaneously created  
# Dozens of random monsters are spontaneously created  
# Princesses may only speak in rhyme.  
# Princesses may only speak in rhyme.  
# Elementals in the area begin congregating, driven to fuse into a mega-elemental  
# Elementals in the area begin congregating, driven to fuse into a mega-elemental  
# Cracks and pits appear as local terrain destabilises
# Cracks and pits appear  
# A talking (possibly singing) creature appears and won't leave the princesses alone  
# A talking (possibly singing) creature appears and won't leave the princesses alone  
# Things that don't normally talk start talking
# Things that don't normally talk start talking
# A Tea party appears
# Everyone's voice becomes high and squeaky and 'cute'  
# Everyone's voice becomes high and squeaky and 'cute'  
# Extremely localised thunderstorm  
# Extremely localized thunderstorm  
# Aura prevents peaceful actions.
# Aura prevents peaceful actions.
# Monster lair is created nearby  
# Monster lair is created nearby  
# Hair becomes animate  
# Hair becomes animate  
# Princess specialities are turned into their opposites  
# Princess specialties are turned into their opposites  
# Princesses swap bodies
# Princesses swap bodies
# The area is affected by a  
# The area is affected by a  
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# All princesses become their older selves  
# All princesses become their older selves  
# All princesses become badass future versions of themselves  
# All princesses become badass future versions of themselves  
# All princesses become alternate reality versions of themselves
# All princesses become alternate reality versions of themselves (temporary new look and personality)
# All princesses become alternate genre versions of themselves
# All princesses become alternate genre versions of themselves (cowgirls, samurai, knights, etc)
# Everything starts floating  
# Everything starts floating  
# Weather reverses violently  
# Weather reverses violently  
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# Everything becomes summery
# Everything becomes summery
# Everyone becomes incredibly apologetic and regretful  
# Everyone becomes incredibly apologetic and regretful  
# Everyone becomes incredibly supportive, but emotional  
# Everyone becomes incredibly supportive and emotional  
# Everyone becomes incredibly petty and gossipy  
# Everyone becomes incredibly petty and gossipy  
# Everyone becomes incredibly cynical, but optimistic
# Everyone becomes incredibly cynical, but optimistic
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# Princesses turn into animals  
# Princesses turn into animals  
# Princesses become chibi
# Princesses become chibi
# Structures made of odd materials such as tea cups, books, or playing cards manifest everywhere
# Structures made of odd materials such as tea cups, books, or playing cards manifest
# Words become bubbles, only released when the bubbles are popped  
# Words become bubbles, only released when the bubbles are popped  
# Everyone now wears a mask.  
# Everyone now wears a mask.  
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# Every action is accompanied by music and sound effects  
# Every action is accompanied by music and sound effects  
# NOBODY HAS AN INDOOR VOICE  
# NOBODY HAS AN INDOOR VOICE  
# Treasure palace appears in the nearby wild lands
# Treasure palace or library appears in the nearby wild lands
# Tea party appears with delicious food and drink  
# Tea party appears with delicious food and drink  
# A Tea party appears, but is very plain
# Princesses begin to glimmer and sparkle constantly  
# Princesses begin to glimmer and sparkle constantly  
# Butterflies! Butterflies everywhere!
# Butterflies! Butterflies everywhere!
# Bunnies! Bunnies everywhere!
# Dozens of fortunes materialize from ambient luck (1d4 Treasure)
# Dozens of fortunes materialize from ambient luck (1d4 Treasure)
# Princesses are handcuffed
# Princesses are handcuffed
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# Sudden stone
# Sudden stone
# Sudden pit appears
# Sudden pit appears
# Elemental forms around an object
# Fairy appears in a playful mood
# Fairy appears in a trickster mood
# Sparks appear and can be harvested using Supple (1-3: 1, 4-5: 2, 6: 3, 66: 5)
# Princesses' Spark spontaneously burst into random Princess Magic. Roll Pulse to see how many you keep (1-3: 1, 4-5: 2, 6: 3, 66: 5)

Revision as of 10:01, 21 March 2026

Fox in the Dark logoPrincess World
Fox in the Dark logo
Starfox's Princess World

Channelling Wild Magic

When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to a roll to a maximum of their Pulse, with a minimum of 1 die. A princess has a Pulse of 2 they can add up to 2 wild magic dice to a roll. A princess with Pulse of 0 or 1 can add a single die. This works for any Action, not just magic. However, there are costs and risks to doing this.

  • You add 1 point of Chaos to the nearest kingdom for each additional die.
  • In addition to the Chaos and Consequence of the action, any doubles rolled trigger a local wild magic surge.

Wild Magic Surge

A wild magic surge can take the form of kinetic energy, elemental energy, life energy, or anything else the GM deems appropriate. It could be beneficial to the princess, or harmful. If desired, a fortune roll can be made to see how positive (or negative) the effects are, or you can use the Wild Magic Effects Table to generate a random surge.

Any effect of a Wild Magic Surge that directly affects a princess is considered a Consequence and can be resisted using the best Attribute.

Wild Magic Effects

  1. Raw magic begins swirling and cascading, building towards a destructive climax
  2. Invisible walls appear everywhere
  3. Dozens of random monsters are spontaneously created
  4. Princesses may only speak in rhyme.
  5. Elementals in the area begin congregating, driven to fuse into a mega-elemental
  6. Cracks and pits appear
  7. A talking (possibly singing) creature appears and won't leave the princesses alone
  8. Things that don't normally talk start talking
  9. Everyone's voice becomes high and squeaky and 'cute'
  10. Extremely localized thunderstorm
  11. Aura prevents peaceful actions.
  12. Monster lair is created nearby
  13. Hair becomes animate
  14. Princess specialties are turned into their opposites
  15. Princesses swap bodies
  16. The area is affected by a
  17. Spin Everything is suddenly in the style of a specific genre (scifi, fantasy, cowboy, etc)
  18. Everyone has a hat. It can't be removed. If they already had a hat then their hat now has a hat.
  19. Princesses feel compelled to sing their actions and thoughts like they're in a musical.
  20. EVERYTHING starts dancing.
  21. Valuables make a run for it
  22. No one can speak above a whisper
  23. Local flora grows explosively
  24. Bouncy music starts playing. Monsters bop to the beat.
  25. Princesses grow magnificent beards and mustaches
  26. The area is affected by a Freeze
  27. Strong scent fills the air (onion, vanilla, rosemary, lemon, etc)
  28. Structures made of materials such as cheese, tofu, or salami manifest everywhere
  29. Terrain warps, becoming rougher and stranger
  30. Ghostly illusions or statues of past actions begin appearing
  31. Disembodied voice starts narrating, likely in a borish style
  32. An odd mist appears, its colour incongruent with its scent
  33. It starts raining something weird (lemonade, slime, coins)
  34. Everything that is spoken aloud attempts to become true
  35. Everyone's voice becomes deep and cool
  36. Peaceful aura prevents hostile actions.
  37. Lies begin physically manifesting
  38. Terrain warps, becoming smoother and calmer
  39. Princess weapons become animate
  40. Princesses turn invisible, even to themselves
  41. Terrain warps, becoming prettier and more peaceful
  42. Everything spoken sounds incredibly sarcastic
  43. Something tiny becomes gigantic
  44. Everyone is very sleepy
  45. Everything becomes sticky
  46. Everyone is very jittery
  47. Everything becomes slippery
  48. All princesses become their younger selves
  49. All princesses become their older selves
  50. All princesses become badass future versions of themselves
  51. All princesses become alternate reality versions of themselves (temporary new look and personality)
  52. All princesses become alternate genre versions of themselves (cowgirls, samurai, knights, etc)
  53. Everything starts floating
  54. Weather reverses violently
  55. Clothing/styles are reversed
  56. Inanimate objects come to life
  57. Princesses become intoxicated
  58. Everything becomes wintry
  59. Princesses become hyped up
  60. Everything becomes summery
  61. Everyone becomes incredibly apologetic and regretful
  62. Everyone becomes incredibly supportive and emotional
  63. Everyone becomes incredibly petty and gossipy
  64. Everyone becomes incredibly cynical, but optimistic
  65. Princesses turn into dragons
  66. Princesses turn into birds
  67. Princesses turn into animals
  68. Princesses become chibi
  69. Structures made of odd materials such as tea cups, books, or playing cards manifest
  70. Words become bubbles, only released when the bubbles are popped
  71. Everyone now wears a mask.
  72. Princesses are healed one level of harm with visible heart symbols, sparkles, and bloopy sound effects
  73. Princesses become translucent and a bit floaty
  74. Every action is accompanied by music and sound effects
  75. NOBODY HAS AN INDOOR VOICE
  76. Treasure palace or library appears in the nearby wild lands
  77. Tea party appears with delicious food and drink
  78. A Tea party appears, but is very plain
  79. Princesses begin to glimmer and sparkle constantly
  80. Butterflies! Butterflies everywhere!
  81. Bunnies! Bunnies everywhere!
  82. Dozens of fortunes materialize from ambient luck (1d4 Treasure)
  83. Princesses are handcuffed
  84. Suddenly fire
  85. Suddenly water
  86. Suddenly air
  87. Suddenly earth
  88. Sudden light
  89. Suddenly lightning
  90. Sudden cold
  91. Sudden darkness
  92. Sudden thunder
  93. Sudden stone
  94. Sudden pit appears
  95. Elemental forms around an object
  96. Fairy appears in a playful mood
  97. Fairy appears in a trickster mood
  98. Sparks appear and can be harvested using Supple (1-3: 1, 4-5: 2, 6: 3, 66: 5)
  99. Princesses' Spark spontaneously burst into random Princess Magic. Roll Pulse to see how many you keep (1-3: 1, 4-5: 2, 6: 3, 66: 5)