Difference between revisions of "Crew Playbooks (IB)"

From Action
Jump to navigation Jump to search
Line 14: Line 14:
 
☐☐ investment in Life Support, Power, Maneuver, and Gravity allows interplanetary travel.
 
☐☐ investment in Life Support, Power, Maneuver, and Gravity allows interplanetary travel.
  
=== ☐,☐ Life support ===
+
==== ☐,☐ Life support ====
 
Basic life support recycles air and remains stable for a few days.
 
Basic life support recycles air and remains stable for a few days.
 
☐ indicates you sustain air and water for a prolonged time.
 
☐ indicates you sustain air and water for a prolonged time.
 
☐☐ extends this to full life support. The food may not great, but it is there.
 
☐☐ extends this to full life support. The food may not great, but it is there.
  
=== ☐,☐ Power ===
+
==== ☐,☐ Power ====
 
Basic power is batteries for a day of isolation, sufficient for moving from dock to dock.  
 
Basic power is batteries for a day of isolation, sufficient for moving from dock to dock.  
 
☐ Serious battery reserve that can supply you for weeks.
 
☐ Serious battery reserve that can supply you for weeks.
 
☐☐ D-D fusion reactor provides full power for years at a time.
 
☐☐ D-D fusion reactor provides full power for years at a time.
  
=== ☐,☐ Maneuver ===
+
==== ☐,☐ Maneuver ====
 
The starting base has arcjet thrusters for docking maneuvers.
 
The starting base has arcjet thrusters for docking maneuvers.
 
☐ Fusion rockets allows maneuvers and fast short-dustance travel.
 
☐ Fusion rockets allows maneuvers and fast short-dustance travel.
 
☐☐ Ion engines for station-keeping and slow far-ranging travel.
 
☐☐ Ion engines for station-keeping and slow far-ranging travel.
  
=== ☐,☐ Gravity ===
+
==== ☐,☐ Gravity ====
 
This allows you to use a bolo ring to generate [[Technology_(IF)#Artificial Gravity on Ships|Artificial Gravity on Ships]].  
 
This allows you to use a bolo ring to generate [[Technology_(IF)#Artificial Gravity on Ships|Artificial Gravity on Ships]].  
 
Docking at a habitat provides more comfortable artificial gravity than a a bolo ring does.  
 
Docking at a habitat provides more comfortable artificial gravity than a a bolo ring does.  
Line 35: Line 35:
 
☐☐ ''Telescopic truss'' which is much more stable and less accident prone.
 
☐☐ ''Telescopic truss'' which is much more stable and less accident prone.
  
=== ☐,☐ Streamlining ===
+
==== ☐,☐ Streamlining ====
 
When operating as a spaceship the base can enter atmosphere.  
 
When operating as a spaceship the base can enter atmosphere.  
 
☐ Allows air breaking and landing on trace atmospheres like on Mars and Triton.
 
☐ Allows air breaking and landing on trace atmospheres like on Mars and Triton.
Line 41: Line 41:
 
Actually lifting off from a planet with atmosphere also needs ☐☐ Maneuver.
 
Actually lifting off from a planet with atmosphere also needs ☐☐ Maneuver.
  
=== ☐,☐ Camouflage ===
+
==== ☐,☐ Camouflage ====
 
The starting base has a nondescript front and registration that outlines its abilities.
 
The starting base has a nondescript front and registration that outlines its abilities.
 
☐ Adds a front camouflaging as a different kind of installation, including schooled registration entries. A deep database search will uncover the deception.
 
☐ Adds a front camouflaging as a different kind of installation, including schooled registration entries. A deep database search will uncover the deception.
 
☐☐ A false front and registry entries from a polity, leaving no paper trail to be detected. ''Requires the help of a friendly or corrupt polity.''
 
☐☐ A false front and registry entries from a polity, leaving no paper trail to be detected. ''Requires the help of a friendly or corrupt polity.''
  
=== ☐,☐ Security ===
+
==== ☐,☐ Security ====
 
This is about physical protection and electronic hardening.
 
This is about physical protection and electronic hardening.
 
The starting base is environmentally sealed with basic protection from physical and electronic intrusion.
 
The starting base is environmentally sealed with basic protection from physical and electronic intrusion.
Line 52: Line 52:
 
☐☐ Defense in depth with layers and weapons.
 
☐☐ Defense in depth with layers and weapons.
  
=== ☐,☐ Drones===
+
==== ☐,☐ Drones====
 
Every base can maintain a few drones for surveillance and communication links.
 
Every base can maintain a few drones for surveillance and communication links.
 
☐ A number of personal-scale drones equal to Tier squared and a number of drones swarms equal to Tier.  
 
☐ A number of personal-scale drones equal to Tier squared and a number of drones swarms equal to Tier.  
Line 58: Line 58:
  
 
== Assets ==
 
== Assets ==
=== ☐,☐,☐,☐ Investment ===  
+
==== ☐,☐,☐,☐ Investment ====  
 
Reduces the base cost of improving Tier, before multiplication. The normal cost to advance in Tier is 8 Credits times the Tier you want to advance to. Investments reduce the base costs, it now becomes (8 - Investment) x Tier. You can have a maximum of four upgrades in Investment, this includes Crew Special Abilities that allow you to count other things as if they were Investments.
 
Reduces the base cost of improving Tier, before multiplication. The normal cost to advance in Tier is 8 Credits times the Tier you want to advance to. Investments reduce the base costs, it now becomes (8 - Investment) x Tier. You can have a maximum of four upgrades in Investment, this includes Crew Special Abilities that allow you to count other things as if they were Investments.
  
Line 64: Line 64:
 
Utilities available in your base.
 
Utilities available in your base.
  
=== ☐,☐ Quarters ===
+
==== ☐,☐ Quarters ====
 
The crew and expert cohorts can camp out in the base with little comfort. No living space for teams of cohorts.
 
The crew and expert cohorts can camp out in the base with little comfort. No living space for teams of cohorts.
 
☐ Staterooms for crew and experts, barracks for cohort teams, limited communal areas.  
 
☐ Staterooms for crew and experts, barracks for cohort teams, limited communal areas.  
 
☐☐ Apartments for crew and experts, staterooms for teams.
 
☐☐ Apartments for crew and experts, staterooms for teams.
  
=== ☐,☐,☐,☐ Training ===
+
==== ☐,☐,☐,☐ Training ====
 
☐ '''Data drills'''; allows training of Insight actions.
 
☐ '''Data drills'''; allows training of Insight actions.
 
☐ '''Gimballed facilities''', allows training of Prowess actions.
 
☐ '''Gimballed facilities''', allows training of Prowess actions.
Line 77: Line 77:
 
'''Instruction Net''', allows learning actions to rating four. This service needs to be adapted to your crew, you cannot rely on a habitat.
 
'''Instruction Net''', allows learning actions to rating four. This service needs to be adapted to your crew, you cannot rely on a habitat.
  
=== ☐,☐ Venue ===
+
==== ☐,☐ Venue ====
 
Social areas.
 
Social areas.
 
☐ Venue with focus in one area, such as gambling or stage performances.
 
☐ Venue with focus in one area, such as gambling or stage performances.
 
☐☐ Multi-venue supporting several types of entertainment.
 
☐☐ Multi-venue supporting several types of entertainment.
  
=== ☐,☐  Prison ===
+
==== ☐,☐  Prison ====
 
Without this you can lock prisoners in a stateroom, but they can access ventilation ducts and electronic connections fairly easily.
 
Without this you can lock prisoners in a stateroom, but they can access ventilation ducts and electronic connections fairly easily.
 
☐ A single cell capable of securely holding 2 captives at crew comfort levels and up to four captives if you cram them in.
 
☐ A single cell capable of securely holding 2 captives at crew comfort levels and up to four captives if you cram them in.
 
☐☐ A prison block with a number of cells equal to your Tier squared.
 
☐☐ A prison block with a number of cells equal to your Tier squared.
  
=== ☐,☐  Workshop ===  
+
==== ☐,☐  Workshop ====  
 
Every base has simple 3D printers limited to personal gear of Quality less than your Tier.
 
Every base has simple 3D printers limited to personal gear of Quality less than your Tier.
 
☐  Multiple 3D printers increase capacity, and larger ones allows the printing of personal vehicles. Can design and print at Quality up to 2 higher than your Tier.
 
☐  Multiple 3D printers increase capacity, and larger ones allows the printing of personal vehicles. Can design and print at Quality up to 2 higher than your Tier.
 
☐☐ 3D printer robots can build structural frames in vacuum, allowing large construction and repair work, tough much slower than a true wharf. Can design at any Quality rating, but print quality is still limited to your Tier +2.
 
☐☐ 3D printer robots can build structural frames in vacuum, allowing large construction and repair work, tough much slower than a true wharf. Can design at any Quality rating, but print quality is still limited to your Tier +2.
  
=== ☐,☐  Medical ===  
+
==== ☐,☐  Medical ====  
 
Everyday medicine includes spray skin used for bandages, various medicines, and hardening spray for bracing broken bones.
 
Everyday medicine includes spray skin used for bandages, various medicines, and hardening spray for bracing broken bones.
 
☐ Basic [[Gamemaster_Technology_(IF)#Medical_Pod|Medical Pod]], promotes healing and can handle cosmetic therapy and age rejuvenation. Can install [[Posthuman (IB)|Posthuman]] upgrades that have been used before.
 
☐ Basic [[Gamemaster_Technology_(IF)#Medical_Pod|Medical Pod]], promotes healing and can handle cosmetic therapy and age rejuvenation. Can install [[Posthuman (IB)|Posthuman]] upgrades that have been used before.
 
☐☐ A number of basic medial pods equal to your Tier and one [[Gamemaster_Technology_(IF)#Advanced_Medical_Pod|Advanced Medical Pod]]. Required for more radical generic alteration, body sculpting changes in height, and first time use of [[Posthuman (IB)|Posthuman]] upgrades.
 
☐☐ A number of basic medial pods equal to your Tier and one [[Gamemaster_Technology_(IF)#Advanced_Medical_Pod|Advanced Medical Pod]]. Required for more radical generic alteration, body sculpting changes in height, and first time use of [[Posthuman (IB)|Posthuman]] upgrades.
  
=== Vices ===
+
==== Vices ====
 
This allows the practice of a vice inside the base, important for long voyages and to entertain guests.
 
This allows the practice of a vice inside the base, important for long voyages and to entertain guests.
  
Line 113: Line 113:
 
You can change specific vehicles for each operation.
 
You can change specific vehicles for each operation.
  
=== ☐,☐ Runabouts ===
+
==== ☐,☐ Runabouts ====
 
These are vehicles for local travel.  
 
These are vehicles for local travel.  
 
Any base provides scooters for personal travel only.
 
Any base provides scooters for personal travel only.
Line 125: Line 125:
 
''Micro'' larger rocket hoppers, low-powered shuttles.
 
''Micro'' larger rocket hoppers, low-powered shuttles.
  
=== ☐,☐ Shuttles  ===
+
==== ☐,☐ Shuttles  ====
 
There are no shuttles in the basic base.
 
There are no shuttles in the basic base.
 
☐ A single shuttle for passengers or cargo, carries 2 crew and passengers equal to scale for your Tier (p 221); every 2 seats taken out allows one ton of cargo.  
 
☐ A single shuttle for passengers or cargo, carries 2 crew and passengers equal to scale for your Tier (p 221); every 2 seats taken out allows one ton of cargo.  
 
☐☐ A number of shuttles equal to your Tier. Hard to run such a fleet without a Hangar.
 
☐☐ A number of shuttles equal to your Tier. Hard to run such a fleet without a Hangar.
  
=== ☐,☐ Fighters ===
+
==== ☐,☐ Fighters ====
 
There are no fighters in the basic base.
 
There are no fighters in the basic base.
 
☐ A single battery-powered fighter. Crew of 1-2.
 
☐ A single battery-powered fighter. Crew of 1-2.
Line 140: Line 140:
 
☐☐ provides quality equal to Tier +2.
 
☐☐ provides quality equal to Tier +2.
 
This does not stack with improved gear provided by playbooks.
 
This does not stack with improved gear provided by playbooks.
:☐,☐  [[Imperio (IB)|Imperio]], ☐,☐  [[Limes (IB)|Limes]] , ☐,☐  [[Forum (IB)|Forum]]
+
==== ☐,☐  [[Inventory_(IB)#Imperio|Imperio]] ====
 +
Weapons and exploration gear.
 +
 
 +
==== ☐,☐  [[Inventory_(IB)#Limes|Limes]] ====
 +
Protection gear and tools.
 +
 
 +
==== ☐,☐  [[Inventory_(IB)#Forum|Forum]] ====
 +
Gear for communciation and social interaction.
  
 
== Cohorts ==
 
== Cohorts ==
Line 163: Line 170:
 
☐ '''Expert''', one individual that provides competence in a specific field. The initial field is chosen when the Expert is recruited. Experts are more flexible than teams but do not provide scale.
 
☐ '''Expert''', one individual that provides competence in a specific field. The initial field is chosen when the Expert is recruited. Experts are more flexible than teams but do not provide scale.
  
=== Edges and Flaws ===
+
==== Edges and Flaws ====
 
A cohort has the option of starting with one flaw and one edge.
 
A cohort has the option of starting with one flaw and one edge.
 
As more upgrades are allocated to a cohort, it can get rid of a flaw or gain an additional edge.
 
As more upgrades are allocated to a cohort, it can get rid of a flaw or gain an additional edge.
Line 184: Line 191:
 
☐ '''Wild''' debauched and loud-mouthed.
 
☐ '''Wild''' debauched and loud-mouthed.
  
=== Damage Levels ===
+
==== Damage Levels ====
 
(☐ '''Armor''' conditional level from Edge, no penalties),
 
(☐ '''Armor''' conditional level from Edge, no penalties),
 
☐ '''Weak''' reduced effect, can still give scale or assist,  
 
☐ '''Weak''' reduced effect, can still give scale or assist,  
Line 193: Line 200:
 
Each operation has a general approach and a single key Detail the crew supplies to make the engagement roll. Pick a type, give the detail, and we cut into the action.''
 
Each operation has a general approach and a single key Detail the crew supplies to make the engagement roll. Pick a type, give the detail, and we cut into the action.''
  
=== Assault ===
+
==== Assault ====
 
Kick in the door, break the line, or blow the hatch. Direct action against a target.
 
Kick in the door, break the line, or blow the hatch. Direct action against a target.
  
Line 199: Line 206:
 
''breaching a habitat bulkhead, ramming a convoy escort, hard-docking a boarding collar, demolishing a power spine.''
 
''breaching a habitat bulkhead, ramming a convoy escort, hard-docking a boarding collar, demolishing a power spine.''
  
=== Deception ===
+
==== Deception ====
 
Trick, misdirect, or impersonate to reach the objective.
 
Trick, misdirect, or impersonate to reach the objective.
  
Line 205: Line 212:
 
''spoofed transponder and livery, forged cargo manifest, ghost-comm to lure patrols, honeytrap meet at a cantina.''
 
''spoofed transponder and livery, forged cargo manifest, ghost-comm to lure patrols, honeytrap meet at a cantina.''
  
=== Science ===
+
==== Science ====
 
Use research, tools, or prototypes to solve the problem or exploit a weakness.
 
Use research, tools, or prototypes to solve the problem or exploit a weakness.
  
Line 211: Line 218:
 
''mapping swarm to expose a hidden airshaft, tailored catalyst to foul a refinery loop, resonance scan to crack a safe, countermeasure to blind a sensor net.''
 
''mapping swarm to expose a hidden airshaft, tailored catalyst to foul a refinery loop, resonance scan to crack a safe, countermeasure to blind a sensor net.''
  
=== Social ===
+
==== Social ====
 
Charm, bargain, or lean on relationships until doors open and signatures flow. You work the room—hab lounges, union halls, and magistrate chambers—turning favors and face into outcomes.
 
Charm, bargain, or lean on relationships until doors open and signatures flow. You work the room—hab lounges, union halls, and magistrate chambers—turning favors and face into outcomes.
  
Line 217: Line 224:
 
''patron’s letter gets you into the gala; a dockmaster vouches for you; a union caucus trades their vote; a wake becomes a truce parley; first-contact tea at the airlock.''
 
''patron’s letter gets you into the gala; a dockmaster vouches for you; a union caucus trades their vote; a wake becomes a truce parley; first-contact tea at the airlock.''
  
=== Stealth ===
+
==== Stealth ====
 
Avoid notice while infiltrating, extracting, or planting something.
 
Avoid notice while infiltrating, extracting, or planting something.
  
Line 223: Line 230:
 
''EVA crawl via radiator truss, maintenance shaft from the rimhouse dock, suit-camo through a shadowed crater, silent approach on a dark taxi trajectory.''
 
''EVA crawl via radiator truss, maintenance shaft from the rimhouse dock, suit-camo through a shadowed crater, silent approach on a dark taxi trajectory.''
  
=== Transport ===
+
==== Transport ====
 
Move people or cargo safely through contested space or terrain.
 
Move people or cargo safely through contested space or terrain.
  
 
'''Detail''': Route (path and conveyance):
 
'''Detail''': Route (path and conveyance):
 
''sudden change of ballistic window, run the ice-tunnel under the regolith, low-emission drift past pickets, shield a barge through debris fields.''
 
''sudden change of ballistic window, run the ice-tunnel under the regolith, low-emission drift past pickets, shield a barge through debris fields.''

Revision as of 19:04, 20 December 2025

Icarus BurningIcarus Burning logo
Starfox's Blades Hack

For what is more sacred, or more strongly protected by every sanction, than the home of each citizen?

— Cicero, De Domo Sua 109

All services except the Instruction Net are available from other sources; habitats, ships, and so on. What the upgrades do is give you guaranteed private access even when isolated.

Base

The standard base is a Spin Pod, a independent living unit meant to connect to a ship or spin habitat to gain spin gravity and other services. A starting base generally needs to rely on its host for life support, energy, and security. As you invest in the base you become more and more independent and can end up as an interplanetary carrier.

With enough investment a base turns into a spaceship. Any base can move between two adjacent host habitats with the help of a tug. ☐ investment in Life Support, Power, and Maneuver allows maneuvers around a planet and its Lagrange point. ☐☐ investment in Life Support, Power, Maneuver, and Gravity allows interplanetary travel.

☐,☐ Life support

Basic life support recycles air and remains stable for a few days. ☐ indicates you sustain air and water for a prolonged time. ☐☐ extends this to full life support. The food may not great, but it is there.

☐,☐ Power

Basic power is batteries for a day of isolation, sufficient for moving from dock to dock. ☐ Serious battery reserve that can supply you for weeks. ☐☐ D-D fusion reactor provides full power for years at a time.

☐,☐ Maneuver

The starting base has arcjet thrusters for docking maneuvers. ☐ Fusion rockets allows maneuvers and fast short-dustance travel. ☐☐ Ion engines for station-keeping and slow far-ranging travel.

☐,☐ Gravity

This allows you to use a bolo ring to generate Artificial Gravity on Ships. Docking at a habitat provides more comfortable artificial gravity than a a bolo ring does. ☐ Wire tethers and a fabric transfer tube. Functional but vulnerable to operator mistakes. ☐☐ Telescopic truss which is much more stable and less accident prone.

☐,☐ Streamlining

When operating as a spaceship the base can enter atmosphere. ☐ Allows air breaking and landing on trace atmospheres like on Mars and Triton. ☐☐ Needed to land on Earth, Venus, and Titan. Actually lifting off from a planet with atmosphere also needs ☐☐ Maneuver.

☐,☐ Camouflage

The starting base has a nondescript front and registration that outlines its abilities. ☐ Adds a front camouflaging as a different kind of installation, including schooled registration entries. A deep database search will uncover the deception. ☐☐ A false front and registry entries from a polity, leaving no paper trail to be detected. Requires the help of a friendly or corrupt polity.

☐,☐ Security

This is about physical protection and electronic hardening. The starting base is environmentally sealed with basic protection from physical and electronic intrusion. ☐ Defensive shell provides a buffer against any connection to the host and a central defense around the control room. ☐☐ Defense in depth with layers and weapons.

☐,☐ Drones

Every base can maintain a few drones for surveillance and communication links. ☐ A number of personal-scale drones equal to Tier squared and a number of drones swarms equal to Tier. ☐☐ Drones can now be vehicle scale.

Assets

☐,☐,☐,☐ Investment

Reduces the base cost of improving Tier, before multiplication. The normal cost to advance in Tier is 8 Credits times the Tier you want to advance to. Investments reduce the base costs, it now becomes (8 - Investment) x Tier. You can have a maximum of four upgrades in Investment, this includes Crew Special Abilities that allow you to count other things as if they were Investments.

Installations

Utilities available in your base.

☐,☐ Quarters

The crew and expert cohorts can camp out in the base with little comfort. No living space for teams of cohorts. ☐ Staterooms for crew and experts, barracks for cohort teams, limited communal areas. ☐☐ Apartments for crew and experts, staterooms for teams.

☐,☐,☐,☐ Training

Data drills; allows training of Insight actions. ☐ Gimballed facilities, allows training of Prowess actions. ☐ Networked facilities, allows training of Resolve actions. ☐ Open virtual world, allows Playbook training. Having filled out all four: Instruction Net, allows learning actions to rating four. This service needs to be adapted to your crew, you cannot rely on a habitat.

☐,☐ Venue

Social areas. ☐ Venue with focus in one area, such as gambling or stage performances. ☐☐ Multi-venue supporting several types of entertainment.

☐,☐ Prison

Without this you can lock prisoners in a stateroom, but they can access ventilation ducts and electronic connections fairly easily. ☐ A single cell capable of securely holding 2 captives at crew comfort levels and up to four captives if you cram them in. ☐☐ A prison block with a number of cells equal to your Tier squared.

☐,☐ Workshop

Every base has simple 3D printers limited to personal gear of Quality less than your Tier. ☐ Multiple 3D printers increase capacity, and larger ones allows the printing of personal vehicles. Can design and print at Quality up to 2 higher than your Tier. ☐☐ 3D printer robots can build structural frames in vacuum, allowing large construction and repair work, tough much slower than a true wharf. Can design at any Quality rating, but print quality is still limited to your Tier +2.

☐,☐ Medical

Everyday medicine includes spray skin used for bandages, various medicines, and hardening spray for bracing broken bones. ☐ Basic Medical Pod, promotes healing and can handle cosmetic therapy and age rejuvenation. Can install Posthuman upgrades that have been used before. ☐☐ A number of basic medial pods equal to your Tier and one Advanced Medical Pod. Required for more radical generic alteration, body sculpting changes in height, and first time use of Posthuman upgrades.

Vices

This allows the practice of a vice inside the base, important for long voyages and to entertain guests.

☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.

Vehicles

Vehicles available to your crew. This is mainly about hangars and the ability to print vehicles as needed. You can change specific vehicles for each operation.

☐,☐ Runabouts

These are vehicles for local travel. Any base provides scooters for personal travel only. ☐ Personal vehicles. Terran wheeled and fixed wing. Lunar wheeled, gliders, and rocket hoppers. Micro rocket hoppers. ☐☐ Utility vehicles. Terran wheeled trucks & busses, tracked terrain vehicles, helicopters. Lunar heavy rocket hoppers, shape-memory alloy wheeled vehicles for regolith and terrain. Micro larger rocket hoppers, low-powered shuttles.

☐,☐ Shuttles

There are no shuttles in the basic base. ☐ A single shuttle for passengers or cargo, carries 2 crew and passengers equal to scale for your Tier (p 221); every 2 seats taken out allows one ton of cargo. ☐☐ A number of shuttles equal to your Tier. Hard to run such a fleet without a Hangar.

☐,☐ Fighters

There are no fighters in the basic base. ☐ A single battery-powered fighter. Crew of 1-2. ☐☐ A number of fighters equal to your Tier, Tier 4+ allows T-D fusion.

Quality

This improves the Quality of the crew's gear in certain categories. ☐ provides quality equal to Tier +1. ☐☐ provides quality equal to Tier +2. This does not stack with improved gear provided by playbooks.

☐,☐ Imperio

Weapons and exploration gear.

☐,☐ Limes

Protection gear and tools.

☐,☐ Forum

Gear for communciation and social interaction.

Cohorts

Cohort. This can be taken any number of times, gaining additional cohorts or improving an existing cohort. You can have a maximum of 2 cohorts for each Tier you have.

These are the statistics each cohort has. The first choice; is the cohort a Team or an individual Expert?

Team, a group of lesser allies with numbers equal to scale for your tier (p 221). They have to choose one of six types, Agents social, Engineers construction, Marines combat, Scientists analysis, Security intrusion, Winghands crew ships.

On an operation a team provides Scale, which improves either Effect or Position. They can also do Actions appropriate to their role, dice equal to Tier, to a maximum of 3d. Judge this generously and factor in details such as specialty and background. Outside this area, they roll half as many dice, rounded down.

Expert, one individual that provides competence in a specific field. The initial field is chosen when the Expert is recruited. Experts are more flexible than teams but do not provide scale.

Edges and Flaws

A cohort has the option of starting with one flaw and one edge. As more upgrades are allocated to a cohort, it can get rid of a flaw or gain an additional edge.

Edges

Armored absorbs damage, ☐ Cross-trained gain an additional specialty, ☐ Elite +1d on all Actions — can exceed 3d, ☐ Fearsome intimidating, ☐ Independent can act on its own, ☐ Loyal hard to corrupt.

Flaws

Ally loyal to a friendly faction, ☐ Compromised reports to an enemy faction, ☐ Intelligent expert system, animal, non-sentient, ☐ Principled lives by an ethos, ☐ Savage tends to act overreact, ☐ Unreliable Tier roll 1-3 unavailable. 4-5 available for downtime. 6 available, ☐ Wild debauched and loud-mouthed.

Damage Levels

(☐ Armor conditional level from Edge, no penalties), ☐ Weak reduced effect, can still give scale or assist, ☐ Impaired cannot act or assist, can still give scale, ☐ Broken cannot do anything, needs command to get away.

Operation Types

Each operation has a general approach and a single key Detail the crew supplies to make the engagement roll. Pick a type, give the detail, and we cut into the action.

Assault

Kick in the door, break the line, or blow the hatch. Direct action against a target.

Detail: Point of attack (where the hit lands): breaching a habitat bulkhead, ramming a convoy escort, hard-docking a boarding collar, demolishing a power spine.

Deception

Trick, misdirect, or impersonate to reach the objective.

Detail: Method of deception: spoofed transponder and livery, forged cargo manifest, ghost-comm to lure patrols, honeytrap meet at a cantina.

Science

Use research, tools, or prototypes to solve the problem or exploit a weakness.

Detail: Method, device, or hypothesis you're testing: mapping swarm to expose a hidden airshaft, tailored catalyst to foul a refinery loop, resonance scan to crack a safe, countermeasure to blind a sensor net.

Social

Charm, bargain, or lean on relationships until doors open and signatures flow. You work the room—hab lounges, union halls, and magistrate chambers—turning favors and face into outcomes.

Detail: Social connection (who or what gets you in): patron’s letter gets you into the gala; a dockmaster vouches for you; a union caucus trades their vote; a wake becomes a truce parley; first-contact tea at the airlock.

Stealth

Avoid notice while infiltrating, extracting, or planting something.

Detail: Entry point (how/where you slip in): EVA crawl via radiator truss, maintenance shaft from the rimhouse dock, suit-camo through a shadowed crater, silent approach on a dark taxi trajectory.

Transport

Move people or cargo safely through contested space or terrain.

Detail: Route (path and conveyance): sudden change of ballistic window, run the ice-tunnel under the regolith, low-emission drift past pickets, shield a barge through debris fields.