Difference between revisions of "Talk:Actions (IB)"

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== Playbooks by Starting Action ==
 
== Playbooks by Starting Action ==
 
{| class="wikitable"
 
{| class="wikitable"
! Action !! Playbooks (with starting pips)
+
! Action !! Playbooks with starting pips
 
|-
 
|-
| Helm || Helio (2)
+
| Helm || Helio 2  
 
|-
 
|-
| Interface || Helio (1); Outis (1); Praxic (1)
+
| Interface || Helio 1; Outis 1; Praxic 1
 
|-
 
|-
| Mark || Lancer (2); Rover (2)
+
| Mark || Lancer 2; Rover 2
 
|-
 
|-
| Command || Captain 2; Lancer 1
+
| Study || Nestor 2; Philosopher 2
 
|-
 
|-
| Consort || Machinator (2); Nestor (1)
+
| Lunar || Posthuman optional 2, Rover 1
 
|-
 
|-
| Study || Nestor (2); Philosopher (2)
+
| Micro|| Posthuman optional 2
 
|-
 
|-
| Rig || Cyborg (1); Outis 2; Posthuman 1; Praxic 2
+
| Rig || Cyborg 1; Outis 2; Posthuman 1; Praxic 2
 
|-
 
|-
| Micro|| Posthuman optional (2)
+
| Terran || Posthuman optional 2
 
|-
 
|-
| Lunar || Posthuman optional (2), Rover 1
+
| Command || Captain 2; Lancer 1
 
|-
 
|-
| Terran || Posthuman optional (2)
+
| Consort || Machinator 2; Nestor 1
 
|-
 
|-
| Sway || Captain (1); Sophist 2
+
| Judge || Machinator 1; Philosopher 1; Sophist 1
 
|-
 
|-
| Judge || Machinator (1); Philosopher 1; Sophist 1
+
| Sway || Captain 1; Sophist 2
 
|}
 
|}

Revision as of 21:20, 26 October 2025

Starting Actions by Playbook

Playbook Starting Actions
Captain Command 2; Sway 1; +4 by choice (max 2 per action)
Cyborg Rig 1; +6 by choice (max 2 per action)
Helio Helm 2; Interface 1; +4 by choice (max 2 per action)
Lancer Mark 2; Command 1; +4 by choice (max 2 per action)
Machinator Consort 2; Judge 1; +4 by choice (max 2 per action)
Nestor Study 2; Consort 1; +4 by choice (max 2 per action)
Outis Rig 2; Interface 1; +4 by choice (max 2 per action)
Philosopher Study 2; Judge 1; +4 by choice (max 2 per action)
Posthuman Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action)
Praxic Rig 2; Interface 1; +4 by choice (max 2 per action)
Rover Mark 2; Lunar 1; +4 by choice (max 2 per action)
Sophist Sway 2; Judge 1; +4 by choice (max 2 per action)

Playbooks by Starting Action

Action Playbooks with starting pips
Helm Helio 2
Interface Helio 1; Outis 1; Praxic 1
Mark Lancer 2; Rover 2
Study Nestor 2; Philosopher 2
Lunar Posthuman optional 2, Rover 1
Micro Posthuman optional 2
Rig Cyborg 1; Outis 2; Posthuman 1; Praxic 2
Terran Posthuman optional 2
Command Captain 2; Lancer 1
Consort Machinator 2; Nestor 1
Judge Machinator 1; Philosopher 1; Sophist 1
Sway Captain 1; Sophist 2