Difference between revisions of "Troupe (IB)"
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=== Special Abilities === | === Special Abilities === | ||
− | # '''Schooled on Stage:''' Each PC may add +1 action rating to '''Consort''', ''' | + | # '''Schooled on Stage:''' Each PC may add +1 action rating to '''Consort''', '''Rig''', or '''Sway''' (up to a max rating of 3). |
# '''Allies in High Places:''' Count up to three '''+3 Faction''' statuses as '''Turf'''. ''Sometimes a boardroom invite beats the biggest stage.'' | # '''Allies in High Places:''' Count up to three '''+3 Faction''' statuses as '''Turf'''. ''Sometimes a boardroom invite beats the biggest stage.'' | ||
# '''Crowd Pleasers:''' +1d on any '''Resolve''' action rolls performed before a live audience. | # '''Crowd Pleasers:''' +1d on any '''Resolve''' action rolls performed before a live audience. | ||
− | |||
# '''Lounge:''' +1d to '''Gather Information''' about high society, influential patrons, venues, and other troupes. | # '''Lounge:''' +1d to '''Gather Information''' about high society, influential patrons, venues, and other troupes. | ||
− | # '''Patronage:''' When you advance your '''Tier''', it costs half the usual | + | # '''Patronage:''' When you advance your '''Tier''', it costs half the usual Credit. ''Who is your patron and why do they fund you?'' |
− | # ''' | + | # '''Fabulous:''' +1d on '''Resolve''' resistance rolls.” |
# '''Additional Playbook:''' Select another crew playbook. You may now choose its '''Upgrades''' and '''Special Abilities'''. Immediately gain access only to the Crew XP track. | # '''Additional Playbook:''' Select another crew playbook. You may now choose its '''Upgrades''' and '''Special Abilities'''. Immediately gain access only to the Crew XP track. | ||
+ | |||
+ | # '''Fabulous:''' +1d on '''Resolve''' actions in elite venues and high-society settings. | ||
=== Crew XP === | === Crew XP === |
Revision as of 14:44, 18 October 2025
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Starfox's Blades in the Dark hack |
A Troupe is a band of entertainers running a venue, touring the lanes, or streaming across the nets—circus rigs, zero-g dance, immersive AR theatre, live music, stunt crews, or variety shows. They captivate habitats and waystations, balancing spectacle with logistics, bookings, and fickle patrons. In space, every gig is a docked berth, a customs form, and a crowd to win—where showmanship turns into Credit.
Heat & Wanted Level
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
Credit
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
Special Abilities
- Schooled on Stage: Each PC may add +1 action rating to Consort, Rig, or Sway (up to a max rating of 3).
- Allies in High Places: Count up to three +3 Faction statuses as Turf. Sometimes a boardroom invite beats the biggest stage.
- Crowd Pleasers: +1d on any Resolve action rolls performed before a live audience.
- Lounge: +1d to Gather Information about high society, influential patrons, venues, and other troupes.
- Patronage: When you advance your Tier, it costs half the usual Credit. Who is your patron and why do they fund you?
- Fabulous: +1d on Resolve resistance rolls.”
- Additional Playbook: Select another crew playbook. You may now choose its Upgrades and Special Abilities. Immediately gain access only to the Crew XP track.
- Fabulous: +1d on Resolve actions in elite venues and high-society settings.
Crew XP
At the end of each session, for each item below, mark 1 XP (or mark 2 XP if that item occurred multiple times):
- Use creativity, showmanship, or performance to influence or entertain others.
- Contend with challenges above your current station.
- Bolster your troupe’s reputation or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the troupe.
Crew Upgrades
Starting Upgrades Cohort (Rooks), Vice (Luxury, Pleasure, or Weird), 2 of choice.
Troupe Only Upgrades ☐ Performer Costumes — Distinctive but acceptable at lifestyle +2. ☐ Special Effects — Stage illusions/AR/pyro (rated and insured). ☐ Backstage — Your network of performers starts here. ☐ Backstage Pass — +1d to Gather Information outside a score. ☐ Box Seats — +1d to Consort and Sway rolls made on-site. ☐ Circuit — During downtime, roll dice equal to your Tier. Gain Credit equal to the highest result, minus your Heat. ☐ Critical Acclaim — You may roll an additional downtime event after the first is known. ☐ Crowd Pleasers — +1d to Acquire Asset rolls. ☐ Dressing Room — Reduce Heat by 2 per score. ☐ Fans — +2 Credit payoff on scores that impress the common crowd. ☐ Headliner — +2 Credit payoff on scores that impress the upper crust. ☐ On the Road Again — +1d Engagement on Assault and Transport plans (tour moves, convoy protection, load-in/out). ☐ Stage Names — +1d Engagement on Social and Stealth plans (covers, disguises, persona work). ☐ Talent — All your cohort gangs add the Rook role. Those already Rooks add another role of your choice. ☐ Turf — Reduces the Credit cost multiplier to advance crew Tier. (May be taken multiple times.) ☐ Venue — During downtime, roll dice equal to your Tier. Gain Credit equal to the highest result, minus your Heat.
Base: ☐,☐ Life support, ☐,☐ Independence, ☐,☐ Maneuver, ☐,☐ Hidden, ☐,☐ Secure.
Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.
Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Workshop, ☐,☐ Hangar, ☐,☐ Prison.
Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier +1 for strong hold) ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Add Elite, Edge, or Type to one cohort
Cohorts
Each cohort needs this data.
Name:
☐ Gang or ☐ Expert.
Type: ☐ Adepts, ☐ Rooks, ☐ Rovers, ☐ Skulks, ☐ Thugs.
Edges & Flaws: ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal, ☐ Principled, ☐ Animal, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.
Opportunities (IB)
- A new spin-hab opens a flagship venue; secure the residency before a rival troupe does.
- A luxury liner wants live shows during a high-risk crossing—hazard pay on offer.
- A critic’s viral pan tanks your sales; flip them or outshine with a pop-up spectacle.
- Customs seizes your effects as “hazmat”; spring the gear or re-stage with local kit.
- A netstream deal demands “edgier” content—bend your brand or negotiate control.
- An elite patron wants a discreet private show; the guest list is politically hot.
- A festival’s main stage slot opens after an accident—can you mobilize in time?
- A rival leaks your set list; counter-program with a surprise collaboration.
- A habitat’s curfew limits nightlife; lobby for exemptions or stage “matinee raves.”
- A meme storms the nets; capitalize with a remixed act before it burns out.
- A sponsor offers a shipboard stage refit tied to exclusivity—golden handcuffs?
- Crowd control fails at a packed dome; save face and fans without blaming security.
- A famous headliner ghosts a gig; cover their slot and poach their audience.
- A union dispute shutters loaders; hand-carry the show or broker a truce.
- A surveillance-heavy polity censors your lyrics; slip the message or play it straight.
- A zero-g stunt goes wrong on stream; crisis-manage, then come back bigger.
- A pirate station offers untaxed air-time—great reach, bad neighbors.
- A boutique effects house can triple your spectacle if you front materials.
- A celebrity scandal splashes your name; lean in with a concept show or go quiet.
- A historic theatre’s AI asks for a revival it curated a century ago—honor or modernize?