Difference between revisions of "Posthuman Genetic Modifications (IF)"

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=== Satyr ===
 
=== Satyr ===
A low-gravity surface specialist for airless worlds. Satyrs keep near-human stature and proportions but with strengthened lower limbs and goat-like split hooves for traction on rock and regolith. Long elastic tendons store and return energy for efficient bounding; ankles and knees are reinforced for repeated ballistic hops. A short, non-prehensile tail and tuned vestibular system stabilize attitude in flight; hoof keratin and pads shed abrasive dust.
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A low-gravity surface specialist for airless worlds. Satyrs keep near-human stature and proportions but carry strengthened lower limbs and goat-like split hooves for traction on rock and cut faces. Long elastic tendons store and return energy for efficient bounding; ankles and knees are reinforced for repeated ballistic hops. A short, non-prehensile tail and tuned vestibular system stabilize attitude in flight; dense hoof keratin and pads shed abrasive dust. Soft, close leg hair insulates joints without snagging suits; small horn buds and slightly pointed ears mark them as posthuman without drifting into the uncanny. Official designation: ''Satyr''; polite colloquial: ''faun''.
Vac suits made for satyrs integrate microthrusters to handle mid-arc trim and landing corrections; suit seals, gaiters, and anti-static coatings are standard kit.
 
  
Built for vacuum, Satyrs work in 0.15–0.4 g where walking wastes time and wheels bog down. They clear rubble fields in long, controlled arcs, plant tools with sure footing, and climb steep cuts much like goats do. Hands remain fully dexterous; torso mass stays moderate for balance and fall safety. Social fit is easy: faces, voices, and overall silhouette read human, the hooves are the obvious difference.
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Built for low-g operations (~0.15–0.40 g), Satyrs clear rubble fields in long, controlled arcs, plant tools with sure footing, and climb steep cuts like goats. Hands stay fully dexterous; torso mass sits low for balance and fall safety. Socially they blend into mixed crews; “faun” styling shows up as personal fashion, not a separate culture. Their legs enable stationary vaults and rhythm hops even in 1 g.
  
'''Operating envelope:''' excels on airless low-g surfaces and in dust-choked cuts; adequate in microgravity (uses tethers/rails rather than tailors’ tricks); serviceable in 1 g but slower and knee-limited for sprints and long treks; differences in legs and feet make them just under baseline in aquatic circumstances.
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Satyr field gear is built around the feet. Satyr-spec vacuum boots complement the natural hoof on regolith, ice, and broken ground—widened dust-shedding soles with tunable stiffness, microspines/sipes, inflatable pads for regolith, and spikes for ice. These boots can be worn without a suit, but the bare hoof handles most habitat terrains on its own. Vac suits also integrate  microthrusters at the center of mass for mid-arc trim and landings, with seals, gaiters, and anti-static coatings as standard.
  
'''Costs and limitations:''' danger of landing in bad terrain after long leaps in unknown terrain; knee/ankle overuse risk in 1 g; poor swimmer; dust management is continuous; bounding is unsafe in thin atmospheres with crosswinds without added fins or ballast.
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'''Operating envelope:''' excels on airless low-g surfaces and in dust-choked cuts; adequate in microgravity (prefers tethers/rails for translation); serviceable in 1 g but slower and knee-limited for sprints and long treks; below baseline in aquatic settings.
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'''Costs and limitations:''' terrain surprises can injure on landing; knee/ankle overuse risk in 1 g; poor swimmer; continuous dust management; bounding is unsafe in windy atmospheres with crosswinds.

Revision as of 23:49, 18 September 2025

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Hard Science-Fiction Setting

Posthuman genetic modifications are way beyond cosmetic or regrav facilitation, these are invasive changes that take months to achieve and learn the proper use of. All these are modifications applies to a baseline human using gene therapy and surgery. None of them breed true. The Earthforce Medical Service (EMS) is very strict about not allowing the creation of new human sub-species. Such may exist in secret in some habitat, but would have trouble passing any security inspection.

These models of modification are actually quite rare; most genetic posthumans have a number of smaller modifications answering to their specific needs.

Angel

A low-gravity hexapedal, flight-capable human variant with three limb pairs: manipulator arms, legs, and mid-torso wings. Mid-torso wings hinge from a reinforced scapulo-pelvic girdle and a keeled sternum anchoring enlarged pectorals; the wings fold flat along back and flanks for confined spaces. The skeleton is light with selective hollows, musculature favors endurance, lungs use avian-like flow with air-sac analogs, and a shortened gut prioritizes dense fuels. In 0.15–0.30 g, Angels ground-launch, climb, cruise, and soar; below ~0.15 g true flight is impractical and the wings serve as control/braking surfaces in air-filled spaces. In microgravity, partial deployment gives excellent body control and low-energy translation; in vacuum the wings are inert. Angels function well in spin-gravity habitats and can stow wings for ladders, shafts, and suit work.

Socially, Angels read as different without feeling odd: human face and hands, graceful posture, and a name that softens first impressions. Crews adapt easily to their presence; they integrate into mixed teams with minimal friction, aside from practical wing-sheath etiquette in tight quarters.

Costs and limitations: High-energy diet and reduced tolerance for bulky/low-quality foods; light bones raise fracture risk under 1 g impacts; prolonged 1 g work increases fatigue and overuse injuries; unsheathed wings are tear-prone in clutter; flight performance depends on adequate air density and degrades sharply in thin, turbulent, or contaminated atmospheres.

Kobold

A high-gravity/standard-gravity posthuman optimized for endurance, load-bearing, and impact tolerance. Compact and low-slung, with dense bone, heavy musculature, and a supporting tail that acts as a stabilizer rather than a grasping organ. The tail widens stance in gravity, provides a third anchor under shock or load, and serves as a counterweight; in microgravity it works as a reaction tail for orientation and bracing.

Kobolds exhibit reptilian traits: scaled integument resistant to abrasion, heat, and solvents; thickened nails and broad hands for traction and tool grip; skull ridges that mitigate impacts. Facial expressivity is muted by the integument—a social handicap rather than a threat cue—so Kobolds rely on posture and deliberate gestures to emote.

They thrive in 1 g and above, excelling at heavy labor, breaching, and armored suit work. Cardiovascular reinforcement raises everyday working comfort to roughly 1.4–1.6 g, with heavy shifts to ~1.8 g, short tasks at 2.2–2.5 g, and brief harnessed bursts to 4–5 g without injury. As pilots with modern countermeasures they tolerate slightly higher +G envelopes than baseline.

Culturally, Kobolds are seen as dependable but alien in bearing. In Jovian polities their superior high-g tolerance in cockpits and assault roles provokes prestige anxiety and gatekeeping from baseline elites, feeding prejudice despite their utility. Some kobolds gravitate to the lower (higher-g) decks of small spin-habs and ships with steep gravity gradients; enhanced vertigo/Coriolis tolerance lets them operate where others falter. These are low-staus positions, making the kobold adaptation program among the least popular.

Costs and Limitations High metabolic demand; reduced sprint speed and agility; poor swimmer. Bone demineralization in microgravity is severe. Light expressivity can impede social rapport. Tail and scales pose snag/abrasion risks in cluttered spaces.

Lemure

A microgravity posthuman built for spacecraft and freefall habitats. The body is light and long-limbed, with grasping hands and feet and a prehensile tail for anchoring and maneuver. Large forward-facing eyes and a tuned vestibular system give precise orientation in three dimensions; fine tactile filaments on the skin provide contact feedback. Appearance reads as slim, big-eyed, and tailed — some call it goblinlike.

Lemures excel at clambering, bracing, and rapid translation in microgravity, and remain competent in Low Gravity (0.15–0.35 g). In Earth Standard Gravity they fatigue fast and are poor at heavy load-bearing. Vision is low-light biased: bright sunlight or a glowing spin axis causes glare and delayed adaptation; visors and baffled lighting are routine kit. In water they are near-baseline—buoyant and comfortable at the surface, but inefficient at depth.

Costs and limitations: reduced 1 g endurance, light sensitivity in unbaffled illumination, and snag risk for tail in cluttered spaces.

Melusine

An aquatic human modification for long-duration work in high-pressure oceans, including Earth’s abyssal zones and alien seas (e.g., Europa). Retaining separate legs, Melusines use fin-like feet for propulsion and control. Oxygen is extracted from water via trailing branchial fans—vascularized, skirt-like arrays that grow continuously and expand under hypoxia; in dry or hazardous conditions they remain short or retracted.

To survive extreme pressure, Melusines employ collapsible lungs that are deflated before submersion, eliminating internal air volume and shifting respiration to the external fans. Residual gases are absorbed via a high-perfusion pulmonary interface, preventing nitrogen narcosis and decompression sickness (no pressurized gas is breathed at depth). Internal air cavities (e.g., sinuses) are fluid-filled.

Melusines excel in deep-sea mobility, temperature/pressure tolerance, and sustained submersion—making them suited to subsurface exploration and aquatic colonization. They operate near-baseline in low gravity and have a slight advantage in microgravity due to low inertia and stabilizing control surfaces.

Costs and Limitations: High-energy diet and high ambient moisture requirements; reduced mobility and fatigue risk in 1g; respiratory fans are vulnerable to desiccation and abrasion when exposed; bones are light and somewhat fragile (though not critically so). Standard environments remain usable via lungs and protective gear, but prolonged dry exposure without hydration/sheathing degrades performance.

Satyr

A low-gravity surface specialist for airless worlds. Satyrs keep near-human stature and proportions but carry strengthened lower limbs and goat-like split hooves for traction on rock and cut faces. Long elastic tendons store and return energy for efficient bounding; ankles and knees are reinforced for repeated ballistic hops. A short, non-prehensile tail and tuned vestibular system stabilize attitude in flight; dense hoof keratin and pads shed abrasive dust. Soft, close leg hair insulates joints without snagging suits; small horn buds and slightly pointed ears mark them as posthuman without drifting into the uncanny. Official designation: Satyr; polite colloquial: faun.

Built for low-g operations (~0.15–0.40 g), Satyrs clear rubble fields in long, controlled arcs, plant tools with sure footing, and climb steep cuts like goats. Hands stay fully dexterous; torso mass sits low for balance and fall safety. Socially they blend into mixed crews; “faun” styling shows up as personal fashion, not a separate culture. Their legs enable stationary vaults and rhythm hops even in 1 g.

Satyr field gear is built around the feet. Satyr-spec vacuum boots complement the natural hoof on regolith, ice, and broken ground—widened dust-shedding soles with tunable stiffness, microspines/sipes, inflatable pads for regolith, and spikes for ice. These boots can be worn without a suit, but the bare hoof handles most habitat terrains on its own. Vac suits also integrate microthrusters at the center of mass for mid-arc trim and landings, with seals, gaiters, and anti-static coatings as standard.

Operating envelope: excels on airless low-g surfaces and in dust-choked cuts; adequate in microgravity (prefers tethers/rails for translation); serviceable in 1 g but slower and knee-limited for sprints and long treks; below baseline in aquatic settings.

Costs and limitations: terrain surprises can injure on landing; knee/ankle overuse risk in 1 g; poor swimmer; continuous dust management; bounding is unsafe in windy atmospheres with crosswinds.