Include Skirmish Damage Resistance Template (FiD): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
<noinclude>{{FiD}}</noinclude>You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. '''1-3''': No reduction. '''4-6''': Reduce Harm by 1 level. '''Critical''': Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew | <noinclude>{{FiD}}</noinclude>You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. '''1-3''': No reduction. '''4-6''': Reduce Harm by 1 level. '''Critical''': Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. | ||
Targets roll their own Skirmish dice. | Targets roll their own Skirmish dice. | ||
Revision as of 07:40, 18 July 2025
| Starfox's Blades in the Dark fan page |
You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. 1-3: No reduction. 4-6: Reduce Harm by 1 level. Critical: Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. Targets roll their own Skirmish dice.
