Difference between revisions of "Weapon Master (FiD)"

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The Weapon master is the embodiment of physical prowess, martial skill, and sheer force of will. Whether honed on the battlefield, in gladiatorial arenas, or through a life of rigorous training, the Weapon master stands at the forefront of conflict. The ultimate master of weapons, the weapon master can use a wide variety of weapons to fit different combat roles.
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As a weapon master you focus on a single weapon, turning its use into an art form.
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'''Touchstones
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A recurring trope in Japan, the hero who develops the use of a single weapon to heroic proportions works in any setting.
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Also known as a kensai or sword saint.
  
 
'''Touchstones
 
'''Touchstones
A soldier, legionnaire, ex slave soldier, or gladiator.
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Usagi Yojimbo comic book,
An adaptation of the Cutter and D&D Weapon master.
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Electra comic.
Unlike a Weapon master, this version is not automatically versed in ranged combat, see Ranger and Soldier for that.
 
  
 
=== Special Abilities ===
 
=== Special Abilities ===
 
# '''Battleborn:''' You may expend your '''special armor'''to resist harm or to push yourself using your Focus Weapon.  
 
# '''Battleborn:''' You may expend your '''special armor'''to resist harm or to push yourself using your Focus Weapon.  
# '''Brave:''' When you push Skirmish you can do one of the following: ''perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—engage a specific opponent.''  
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# '''Brave:''' When you push Skirmish you can do one of the following: ''perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—rush to engage a specific opponent.''  
# '''Focused:''' Gain +1d when resisting a consequence when holding your Focus Weapon.
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# '''Concentration:''' Ignore the penalties from level 1 and 2 harm when holding your Focus Weapon.   
# '''Vigorous:''' Ignore the penalties from level 1 harm. Permanently fill in one of your healing clock segments. Take +1d to healing treatment rolls and rolls to resist Prowess harm.
 
# '''Berserker:''' Reduce all harm from physical attacks that lack potency by one level. You cannot use regular armor but you can still use special armor.
 
# '''Rush:''' You can push Wreck to do one of the following: ''perform a physical feat that verges on the superhuman—push through the ranks of the enemy—frighten onlookers with your ferocity.''
 
# '''Spirit Warrior:''' Improve position against Power effects and supernatural enemies.   
 
 
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.   
 
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll.   
# '''Flamboyance:''' When you push yourself on a daring feat you can do one of the following: ''avoid anything in your way—attract the attention of all—have a moment alone with someone—mysteriously disappear afterwards.''
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# '''Focused:''' Gain +1d when resisting a consequence when wielding your Focus Weapon.  
# '''Idol:''' When you push a Consort roll you soon find someone willing to act as a temporary contact.  
 
 
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
 
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
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# '''Spirit Warrior:''' Improve position against Power effects and supernatural enemies. 
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# '''Untouchable:''' Reduce all harm from physical attacks that lack potency by one level. You cannot use regular armor but you can still use special armor.
  
 
=== Dangerous Friends ===
 
=== Dangerous Friends ===
: ˄ ˅ Cade, a teacher.  
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: ˄ ˅ Ashen, an armorer.
: ˄ ˅ Gray, an armorer.  
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: ˄ ˅ Caldrin, a bard.
: ˄ ˅ Marlen, a bard.  
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: ˄ ˅ Fenric, a sage.
: ˄ ˅ Rune, a mountebank.  
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: ˄ ˅ Rynar, a mountebank.
: ˄ ˅ Voss, a sage.  
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: ˄ ˅ Sorin, a teacher.
  
 
=== Inventory ===
 
=== Inventory ===
: ☐ or ☐☐ Fine and Potent Weapon.  
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: ☐ or ☐☐ Focus Weapon.  
  
* '''Focus Weapon''' ☐ or ☐☐: This is the weapon you are focusing your training on. It is a masterwork weapon you have adjusted to, improving its effect. Your spiritual focus also makes it potent against supernatural threats. To others it is a fine weapon. This can be a hand weapon or great weapon, usually a sword. '''Playbook.'''
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* '''Focus Weapon''' ☐ or ☐☐: This is the weapon you are focusing your training on and remains the same weapon each time. It is a masterwork weapon, improving its effect. Your spiritual focus also makes it potent against supernatural threats. To others it is a fine weapon. This can be a hand weapon or great weapon, usually a sword. '''Playbook.'''
 
* '''Light Camping Gear''' ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest.
 
* '''Light Camping Gear''' ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest.
  

Revision as of 13:27, 14 December 2024

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As a weapon master you focus on a single weapon, turning its use into an art form.


Touchstones A recurring trope in Japan, the hero who develops the use of a single weapon to heroic proportions works in any setting. Also known as a kensai or sword saint.

Touchstones Usagi Yojimbo comic book, Electra comic.

Special Abilities

  1. Battleborn: You may expend your special armorto resist harm or to push yourself using your Focus Weapon.
  2. Brave: When you push Skirmish you can do one of the following: perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—rush to engage a specific opponent.
  3. Concentration: Ignore the penalties from level 1 and 2 harm when holding your Focus Weapon.
  4. Daredevil: When you roll a desperate action, you get +1d to your roll.
  5. Focused: Gain +1d when resisting a consequence when wielding your Focus Weapon.
  6. Reflexes: When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
  7. Spirit Warrior: Improve position against Power effects and supernatural enemies.
  8. Untouchable: Reduce all harm from physical attacks that lack potency by one level. You cannot use regular armor but you can still use special armor.

Dangerous Friends

˄ ˅ Ashen, an armorer.
˄ ˅ Caldrin, a bard.
˄ ˅ Fenric, a sage.
˄ ˅ Rynar, a mountebank.
˄ ˅ Sorin, a teacher.

Inventory

☐ or ☐☐ Focus Weapon.
  • Focus Weapon ☐ or ☐☐: This is the weapon you are focusing your training on and remains the same weapon each time. It is a masterwork weapon, improving its effect. Your spiritual focus also makes it potent against supernatural threats. To others it is a fine weapon. This can be a hand weapon or great weapon, usually a sword. Playbook.
  • Light Camping Gear ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using violence or observation.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.

Starting Actions

Skirmish 2
Survey 1
4 points by choice, no higher than 2 in any one