Difference between revisions of "Weapon Master (FiD)"
Jump to navigation
Jump to search
(first) |
|||
Line 1: | Line 1: | ||
{{wip}}{{FiD}} | {{wip}}{{FiD}} | ||
− | + | ||
+ | As a weapon master you focus on a single weapon, turning its use into an art form. | ||
+ | |||
+ | |||
+ | '''Touchstones | ||
+ | A recurring trope in Japan, the hero who develops the use of a single weapon to heroic proportions works in any setting. | ||
+ | Also known as a kensai or sword saint. | ||
'''Touchstones | '''Touchstones | ||
− | + | Usagi Yojimbo comic book, | |
− | + | Electra comic. | |
− | |||
=== Special Abilities === | === Special Abilities === | ||
# '''Battleborn:''' You may expend your '''special armor'''to resist harm or to push yourself using your Focus Weapon. | # '''Battleborn:''' You may expend your '''special armor'''to resist harm or to push yourself using your Focus Weapon. | ||
− | # '''Brave:''' When you push Skirmish you can do one of the following: ''perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal | + | # '''Brave:''' When you push Skirmish you can do one of the following: ''perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—rush to engage a specific opponent.'' |
− | # ''' | + | # '''Concentration:''' Ignore the penalties from level 1 and 2 harm when holding your Focus Weapon. |
− | |||
− | |||
− | |||
− | |||
# '''Daredevil:''' When you roll a desperate action, you get +1d to your roll. | # '''Daredevil:''' When you roll a desperate action, you get +1d to your roll. | ||
− | # ''' | + | # '''Focused:''' Gain +1d when resisting a consequence when wielding your Focus Weapon. |
− | |||
# '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously). | # '''Reflexes:''' When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously). | ||
+ | # '''Spirit Warrior:''' Improve position against Power effects and supernatural enemies. | ||
+ | # '''Untouchable:''' Reduce all harm from physical attacks that lack potency by one level. You cannot use regular armor but you can still use special armor. | ||
=== Dangerous Friends === | === Dangerous Friends === | ||
− | : ˄ ˅ | + | : ˄ ˅ Ashen, an armorer. |
− | : ˄ ˅ | + | : ˄ ˅ Caldrin, a bard. |
− | : ˄ ˅ | + | : ˄ ˅ Fenric, a sage. |
− | : ˄ ˅ | + | : ˄ ˅ Rynar, a mountebank. |
− | : ˄ ˅ | + | : ˄ ˅ Sorin, a teacher. |
=== Inventory === | === Inventory === | ||
− | : ☐ or ☐☐ | + | : ☐ or ☐☐ Focus Weapon. |
− | * '''Focus Weapon''' ☐ or ☐☐: This is the weapon you are focusing your training on. It is a masterwork weapon | + | * '''Focus Weapon''' ☐ or ☐☐: This is the weapon you are focusing your training on and remains the same weapon each time. It is a masterwork weapon, improving its effect. Your spiritual focus also makes it potent against supernatural threats. To others it is a fine weapon. This can be a hand weapon or great weapon, usually a sword. '''Playbook.''' |
* '''Light Camping Gear''' ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest. | * '''Light Camping Gear''' ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest. | ||
Revision as of 13:27, 14 December 2024
- This is a work in progress.
Starfox's Blades in the Dark fan page |
As a weapon master you focus on a single weapon, turning its use into an art form.
Touchstones
A recurring trope in Japan, the hero who develops the use of a single weapon to heroic proportions works in any setting.
Also known as a kensai or sword saint.
Touchstones Usagi Yojimbo comic book, Electra comic.
Special Abilities
- Battleborn: You may expend your special armorto resist harm or to push yourself using your Focus Weapon.
- Brave: When you push Skirmish you can do one of the following: perform a physical feat that verges on the superhuman—engage a gang at your scale (p 211) on equal footing—rush to engage a specific opponent.
- Concentration: Ignore the penalties from level 1 and 2 harm when holding your Focus Weapon.
- Daredevil: When you roll a desperate action, you get +1d to your roll.
- Focused: Gain +1d when resisting a consequence when wielding your Focus Weapon.
- Reflexes: When there's a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).
- Spirit Warrior: Improve position against Power effects and supernatural enemies.
- Untouchable: Reduce all harm from physical attacks that lack potency by one level. You cannot use regular armor but you can still use special armor.
Dangerous Friends
- ˄ ˅ Ashen, an armorer.
- ˄ ˅ Caldrin, a bard.
- ˄ ˅ Fenric, a sage.
- ˄ ˅ Rynar, a mountebank.
- ˄ ˅ Sorin, a teacher.
Inventory
- ☐ or ☐☐ Focus Weapon.
- Focus Weapon ☐ or ☐☐: This is the weapon you are focusing your training on and remains the same weapon each time. It is a masterwork weapon, improving its effect. Your spiritual focus also makes it potent against supernatural threats. To others it is a fine weapon. This can be a hand weapon or great weapon, usually a sword. Playbook.
- Light Camping Gear ☐: Bedroll, cooking pot, tarpaulin, fishing line, snares, all personalized and chosen to be lightweight. Roughing it out with this gear allows a single downtime action to remove stress. Lacking this does not allow any effective rest.
XP
- Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge using violence or observation.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Starting Actions
- Skirmish 2
- Survey 1
- 4 points by choice, no higher than 2 in any one