Difference between revisions of "Talk:Fox in the Dark"
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# '''[[Trackers (FiD)|Trackers ]]''' | # '''[[Trackers (FiD)|Trackers ]]''' | ||
# Craftsman | # Craftsman | ||
− | |||
* '''Planning''' The types of missions (p 127) are: | * '''Planning''' The types of missions (p 127) are: |
Revision as of 09:34, 4 December 2024
- Whatever happened to bullet-proof? When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. This lessens the difference between harm and other consequences, and makes deadly position more dangerous.' Page 32.
Possible Playbooks
- Inquisitors
- Trackers
- Craftsman
- Planning The types of missions (p 127) are:
- Assault: Point of attack.
- Magic: Type of magic.
- Probe: Method of investigation.
- Social: Connection.
- Stealth: Point of entry.
- Transport: Route.
- Back for Seconds When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13.
- The Consort action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172.
- The Wreck actions is more focused on physical strength and only secondarily on use of explosives.