Difference between revisions of "Talk:Fox in the Dark"

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# '''[[Trackers (FiD)|Trackers ]]'''
 
# '''[[Trackers (FiD)|Trackers ]]'''
 
# Craftsman
 
# Craftsman
 
  
 
* '''Planning''' The types of missions (p 127) are:
 
* '''Planning''' The types of missions (p 127) are:

Revision as of 09:34, 4 December 2024

  • Whatever happened to bullet-proof? When successfully resisting consequences, the position the consequence is based on improves by two steps. This includes harm. A deadly consequence becomes a controlled consequence, risky and controlled consequences are completely negated. This lessens the difference between harm and other consequences, and makes deadly position more dangerous.' Page 32.

Possible Playbooks

  1. Inquisitors
  2. Trackers
  3. Craftsman
  • Planning The types of missions (p 127) are:
  1. Assault: Point of attack.
  2. Magic: Type of magic.
  3. Probe: Method of investigation.
  4. Social: Connection.
  5. Stealth: Point of entry.
  6. Transport: Route.
  • Back for Seconds When you check your last stress box and suffer a trauma condition, you erase all stress. You remain in the scene and the GM may offer you some insight or opportunity. Page 13.
  • The Consort action covers socializing and mingling with any group of people, not just allies. It allows you to adopt a persona fitting any occasion. Page 172.
  • The Wreck actions is more focused on physical strength and only secondarily on use of explosives.