Difference between revisions of "Darkness Powers (FiD)"
Line 21: | Line 21: | ||
|- | |- | ||
|align="left" valign="top" | '''Attune''' | |align="left" valign="top" | '''Attune''' | ||
− | |valign="top"| '''Perceive''' <br> You can detect creatures of darkness. | + | |valign="top"| '''Perceive''' <br> You can detect creatures of darkness. |
|valign="top"| '''Dismiss''' <br> You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power. | |valign="top"| '''Dismiss''' <br> You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power. | ||
|valign="top"| '''Summon''' <br> You can call a creature from a plane of darkness. This is generally an unwilling servant. It will obey one simple command from you and this can be extended. | |valign="top"| '''Summon''' <br> You can call a creature from a plane of darkness. This is generally an unwilling servant. It will obey one simple command from you and this can be extended. |
Revision as of 16:07, 28 February 2024
Starfox's Blades in the Dark fan page |
Main Page is Powers Darkness is linked to both physical and mental darkness. Darkness is opposed to light. Darkness is associated with our psychological shadow, base drives, primal instinct, evil, and the subconscious. In physics, darkness is merely the absence of light, and many claim that spiritual evil and darkness is the absence of enlightenment and control. Darkness powers deal with moral and physical darkness, base carnality, indulgence, and deception.
Dark attacks are made up of bolts and weapons of dark energy that drain life and energy from targets to cause horrible wounds similar to burn, causing necrosis. This is less effective against nonliving targets but extra effective against creatures of spirit and energy.
Dark creatures are shades, devils, and creatures of the night. They are usually more interested in corrupting people than in killing them. Learning who to summon may require study or be a a score in itself. Giving the single order you get from summoning a creature of darkness is rarely very useful. These subtle creatures need time to use their full powers of deception and coercion. This means you often have to bargain with them, which they of course use to corrupt you.
Darkness Power Effects
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Perceive You can detect creatures of darkness. |
Dismiss You can force any creature that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power. |
Summon You can call a creature from a plane of darkness. This is generally an unwilling servant. It will obey one simple command from you and this can be extended. |
Gate You can create a portal that allows travel to and from the planes of darkness for a limited time. |
Command | Command You can communicate speak to creatures of darkness even if normally couldn't, allowing you to use the command action normally on them. You cannot understand them. |
Corrupt You and allies can communicate with creatures of darkness. You can communicate with normal folk to tempt them to commit evil deeds. |
Authority You can give commands to darkness creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts. |
Enslave You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons. |
Consort | Dark Mask You can invoke darkness and envy in your appearance, such as luxury clothes, jewelry, and personal beauty. |
Devil Form You assume the form of a creature of darkness. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them. |
'Devil Possession You can shapechange a willing or helpless creature into a darkness creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect. |
Infernal Infusion You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ride the Dark You can ride darkness creatures as if they were trained mounts and vehicles as if you had a key. |
Fine Dark Control You can use darkness as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol. |
Master Darkness You can do fine manipulation of darkness, allowing you to play with shadows. You can use this to suppress sensors. |
Dark Storm Your can create a storm of blades of darkness, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Dark Scout You can see perfectly in the dark. You can hide in shadows, areas of darkness or at least relative darkness. |
Fine Ranged Attack You can use darkness to attack, similar in effect to a fine and potent rifle. |
Area Attack You can use darkness to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Dark Barrage You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. This can raze buildings but leaves little rubble. Usually enough to provide cover for any escape. |
Prowl | Dark Cloak You can make yourself appear as a shadow. This allows you to hide in impossible places as long as the environment is dark. |
Dark Step You can move on and through darkness. This allows you to climb on shadows, walk through walls as long as both sides are dark and so on. |
Dark Team You can bring allies along when you use Dark Cloak and Dark Step. |
Void Walk You and allies can teleport from one location in darkness to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location. |
Skirmish | Dark Melee You can use darkness as a close-range attack, similar in effect to a melee weapon or pistol. |
Fine Dark Melee Same as skirmish attack, except the weapon is fine and potent. |
Umbral Trick Darkness can create distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Umbral Explosion Darkness strikes out in all directions, attacking all enemies in a wide area. |
Study | Dark Name You can identify objects and creatures that manifest physical or moral darkness and see the use of dark power abilities. |
Dark Lore You know the powers and abilities of something you identify with Dark lore. |
Dark Past You can read the past events of something you analyze. This includes previous owners and how the object or person has been moved around as well as significant scenes. |
World of Darkness You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets. |
Survey | Eye of the Bat You can see perfectly in the dark. |
Gift of the Bat You can give the ability to see in darkness to allies. |
Eyes of the Dark Choose a location or creature in darkness. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target. |
Dark World You perceive from every dark place at once over a wide area. |
Sway | Dark Empathy You can understand darkness creatures speech and motivations. |
Dark Words You and allies can communicate with dark creatures. You can tempt normal folk to commit evil deeds, even across language barriers. |
Hypnosis You can post suggestions in the mind of dark creatures and in the minds of folk to corrupt them. This will trigger under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered. |
Indoctrination You change the personality and motivations of creatures you mesmerize. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Mold Darkness You can mold darkness like soft black clay, and it maintains it form for a few minutes. |
Shape Darkness As Mold Darkness, and the darkness can form simple useable objects that will retain its new shape and function for hours or even days. |
Craft Darkness You can create darkness out of nothing, or transform an object from darkness into another material as long as you know the power required for both the starting and final form. You can create complex tools, such as fine and potent items of solid darkness. |
Master Darkness This is similar to Craft Darkness, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Dark Corrosion Darkness withers and corrodes, this is a powerful but slow process that leaves twisted remains in place. Can attack like a dark torch in combat. |
Dark Smash Similar to jimmy but faster. Works as a fine potent torch in combat. |
Dark Disintegrate Similar to smash, but destroyed targets disappear or are reduced to a fine dust. |
Obliterate Dark Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |