Difference between revisions of "Rhenne (Greyhawk)"
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− | Exiles from another world, the Rhenne are so culturally unintegrated that there is limited contact. | + | Exiles from another world, the Rhenne are so culturally unintegrated that there is limited contact. It is speculated that they fled from some oppressive force or that they simply outstayed their welcome on their previous world. |
==== Real-World Models ==== | ==== Real-World Models ==== | ||
− | Gypsies | + | Gypsies. |
+ | |||
+ | ==== Alignment ==== | ||
+ | Rhenne value freedom above all else and are chaotic to a fault. At the same time, they value friendships and clan loyalties very highly, but such loyalties can change quickly if honor is at stake. A stable society with well-defined laws is anathema to them, as is the stable servitude to a higher power, even one of chaos. Whatever the powers of their old homeworld were like, they have left deeps scars and an even deeper distrust among the Rhenne. | ||
==== Cultural Traits ==== | ==== Cultural Traits ==== | ||
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==== Family ==== | ==== Family ==== | ||
Clan. Couples often live as married, but arrangements are casual and the responsibility of family is shared in the clan. Clan elders keep track of lineages and enforce the incest taboo, which is very deeply and subtly ingrained in the culture. Adoption, breeding outside the culture, and inter-clan transfer are seen as healthy ways to avoid incest problems. | Clan. Couples often live as married, but arrangements are casual and the responsibility of family is shared in the clan. Clan elders keep track of lineages and enforce the incest taboo, which is very deeply and subtly ingrained in the culture. Adoption, breeding outside the culture, and inter-clan transfer are seen as healthy ways to avoid incest problems. | ||
+ | |||
+ | ==== Magic ==== | ||
+ | Reenne refuse to use divine amgic and are very careful with arcane magic. Their preferred magic is not magical at all, fooling the unwary with sleight-of-hand and legendarmain. Only women have genuine magical gifts and focus on the arts of divination, enhancement, and illusion. | ||
+ | |||
+ | ==== Pantheon ==== | ||
+ | The Rhenne honor ancestors and former tribal leaders, but they do not worship them. They disdain gods of all stripes. |
Revision as of 11:01, 2 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Exiles from another world, the Rhenne are so culturally unintegrated that there is limited contact. It is speculated that they fled from some oppressive force or that they simply outstayed their welcome on their previous world.
Real-World Models
Gypsies.
Alignment
Rhenne value freedom above all else and are chaotic to a fault. At the same time, they value friendships and clan loyalties very highly, but such loyalties can change quickly if honor is at stake. A stable society with well-defined laws is anathema to them, as is the stable servitude to a higher power, even one of chaos. Whatever the powers of their old homeworld were like, they have left deeps scars and an even deeper distrust among the Rhenne.
Cultural Traits
Clannish, Laid back, Chauvinistic, Manipulative.
Practices
Adoption, Birth control, Sex (and prostitution) outside culture.
Taboos
Incest (very wide definition).
Family
Clan. Couples often live as married, but arrangements are casual and the responsibility of family is shared in the clan. Clan elders keep track of lineages and enforce the incest taboo, which is very deeply and subtly ingrained in the culture. Adoption, breeding outside the culture, and inter-clan transfer are seen as healthy ways to avoid incest problems.
Magic
Reenne refuse to use divine amgic and are very careful with arcane magic. Their preferred magic is not magical at all, fooling the unwary with sleight-of-hand and legendarmain. Only women have genuine magical gifts and focus on the arts of divination, enhancement, and illusion.
Pantheon
The Rhenne honor ancestors and former tribal leaders, but they do not worship them. They disdain gods of all stripes.