Difference between revisions of "Metamorpher (5A)"
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=== Wild Metamorph === | === Wild Metamorph === | ||
Beginning at 5th level you can Metamorph into a humanoid, giant, or monstrosity. | Beginning at 5th level you can Metamorph into a humanoid, giant, or monstrosity. | ||
− | + | You can create clothes and other everyday accessories as appropriate to flesh out an assumed form. | |
− | + | When you assume a form that has a stat block that includes equipment, you gain all equipment listed for that stat block. | |
− | You can create clothes and other everyday accessories to flesh out an assumed form. | + | This can include, weapons, armor, and general gear. |
− | When you assume a form that has a stat block that includes equipment, you gain all equipment listed for that stat block. This | ||
You cannot create magic items this way, instead creating mundane duplicates. Items created this way are a part of you, and if you Metamorph again or when a piece of equipment ends a turn 10 feet or more feet away from you, it disappears. | You cannot create magic items this way, instead creating mundane duplicates. Items created this way are a part of you, and if you Metamorph again or when a piece of equipment ends a turn 10 feet or more feet away from you, it disappears. | ||
Revision as of 17:28, 5 November 2022
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This is an Artificer Specialization for 5A.
A metamorpher is an artificer who specializes in transforming their own shape. Most metamorphers use alchemy to transmute themselves, but each metamorpher can develop their own individual technique. Changing shape to suit the needs for the situation, a metamorpher can be a resourceful ally and a dangerous and unpredictable enemy.
Greyhawk: Humans and forest gnomes are common metamorphers, along with some elves. Among the older artificer specializations, the alchemy of transmutation has been studied over generations.
Source: Original
Subclass Features
Metamorpher Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Metamorpher Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.
Artificer Level | Alchemist Spells |
3 | Primal Savagery, Thorn Whip |
3 | Gift of Alacrity, Longstrider |
5 | Dragon's Breath, Misty Step |
9 | Nondetection, Protection from Energy |
13 | Freedom of Movement, Polymorph |
17 | Reincarnate, Skill Empowerment |
Metamorph
Beginning at 3rd level, you can change your shape. You can change into the form of any beast who you have touched and whose challenge rating is equal to or less than your level. Your game statistics are replaced by the statistics of the chosen beast, including Hit Points. You retain your alignment and personality, Intelligence, Wisdom, and Charisma scores. You retain your skills, and the bonus in each skill, rather than recalculating skill bonuses based on the ability scores of your assumed form. You can use the assumed form's skill value with Strength and Dexterity skills if they are better than your own.
You are limited in the actions you can perform by the nature of this new form, and you can’t speak, cast spells, or take any other action that requires hands or speech.
Your gear melds into the new form. You can’t activate, use, wield, or otherwise benefit from any of your equipment other than a single spell focus. You retain your ability to speak and cast spells in beast form, using your limbs for somatic components. A single spell focus you are carrying becomes a part of the transmutation and changes into a crystal on your brow that you can use to cast spells. If this crystal is covered you cannot cast spells.
The transformation lasts for a full hour, until you end it as an action, or until you drop to 0 hit points or die. You can use this ability a number of times equal to your Proficency Bonus and regain all uses when you finish a long rest.
Wild Metamorph
Beginning at 5th level you can Metamorph into a humanoid, giant, or monstrosity. You can create clothes and other everyday accessories as appropriate to flesh out an assumed form. When you assume a form that has a stat block that includes equipment, you gain all equipment listed for that stat block. This can include, weapons, armor, and general gear. You cannot create magic items this way, instead creating mundane duplicates. Items created this way are a part of you, and if you Metamorph again or when a piece of equipment ends a turn 10 feet or more feet away from you, it disappears.
Extra Attack
Starting at 5th level, you can attack twice, rather than once, whenever you take the Attack action on your turn. If you have metamorphed into a creature that has the multiattack feature, you can use that feature and make one additional attack with a natural weapon of your choice.
Supernatural Metamorph
Beginning at 9th level you can Metamorph into an elemental, ooze, or plant creature.
Planar Metamorph
At 15th level you can Metamorph into an aberration, celestial, dragon, fiend, or fey.