Difference between revisions of "Seeker (5A)"
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=== Shielding Aurora === | === Shielding Aurora === | ||
− | Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your | + | Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your Proficiency Bonus + your Charisma modifier. |
Once you use this feature, you can’t use it again until you finish a short or long rest. | Once you use this feature, you can’t use it again until you finish a short or long rest. |
Revision as of 08:56, 16 May 2023
Starfox's 5th Edition Fan Page |
This is a Warlock otherworldly patron for 5A.
Your patron is an inscrutable being who travels the Astral Plane in search of knowledge and secrets. In return for your patron’s gifts, you wander the world seeking lore that you can share with the Seeker.
Your patron could be any powerful entity dedicated to the astral plane. Celestian is a god with this role, but gods are not patrons, more likely is one of Celestian's servants or a power from the astral plane such as a powerful mind flayer or Vlaakith the githyanki lich-queen.
Source: Unearthed Arcana 16 - The Faithful
Seeker Patron Features
Expanded Spell List
At 1st level, the Seeker patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
1 | Feather Fall, False Life |
2 | Levitate, Locate Object |
3 | Clairvoyance, Sending |
4 | Arcane Eye, Locate Creature |
5 | Legend Lore, Passwall |
Shielding Aurora
Starting at 1st level, you can invoke the Seeker’s power to protect you from harm. As a bonus action, you create a whirling aurora of brilliant energy that swirls around you. Until the end of your next turn, you gain resistance to all damage, and if a hostile creature ends its turn within 10 feet of you, it takes radiant damage equal to your Proficiency Bonus + your Charisma modifier.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Pact Boon: Pact of the Star Chain
At 3rd level, a character dedicated to the Seeker can select this option instead of one of the warlock’s existing Pact Boon options.
The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the Augury spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
Additionally, you can invoke the Seeker’s power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest.
If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die.
Astral Refuge
At 6th level, you gain the ability to step into an astral refuge. As an action, you disappear from the world for a brief moment and enter the Astral Plane, taking advantage of its timeless nature. While in your astral refuge, you can take two actions to cast spells that target only you. After using those two actions, you return to the space you occupied and your turn ends.
Far Wanderer
At 10th level, you no longer need to breathe, and you gain resistance to fire damage and cold damage.
Astral Sequestration
Starting at 14th level, you gain the ability to sequester yourself and your allies on the Astral Plane.
By performing a special ritual over the course of 5 minutes, you shift yourself and up to ten willing creatures within 30 feet you can see to the Astral Plane. You and those creatures gain the benefits of a short rest while sequestered on the Astral Plane. You then return to the spaces you all occupied when you used this ability, with no time having passed in the world.
During this short rest, you and the creatures you sequester can make use of any options available during a rest that affect only you and the creatures you sequester.
Once you use this ability, you cannot use it again until you complete a long rest.
Editor's Notes
Direct import, havn't really looked deep into this, only changed the flavor text a little.