Difference between revisions of "Other Humans (Greyhawk)"
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Coming from a land ruled by dragonborn, the Nipponese do all in their power to live up to their demanding masters. They are similar to Pathfinder's Minkai. | Coming from a land ruled by dragonborn, the Nipponese do all in their power to live up to their demanding masters. They are similar to Pathfinder's Minkai. | ||
* '''Languages:''' Nipponese, Common. | * '''Languages:''' Nipponese, Common. | ||
+ | |||
+ | '''Buke (Regional)''': As a honorable Nippon noble, you gaim a +2 trait bonus agaimst non-chaotic creatures, as long as you remain Lawful in alignement | ||
+ | |||
+ | '''Harmonious Karma (Regional)''': Select one Craft or Profession skill. You gain a +2 trait bonus to this skill. | ||
+ | |||
+ | '''Second Sight (Regional)''': Once per day as a Standard action you can ''see invisible'' for one round. | ||
'''Sword Sage (Regional)''': You are a lesser noble with scolarly interests. Knowledge is a class skill for you, and you are proficient with the katana and wakizashi. | '''Sword Sage (Regional)''': You are a lesser noble with scolarly interests. Knowledge is a class skill for you, and you are proficient with the katana and wakizashi. | ||
+ | |||
+ | '''Zen Craftsman (Regional)''': Select one item creation feat and one Craft skill. You can use the selected skill and feat to create magic items with a caster level equal to your level. | ||
+ | |||
+ | ==Hwang== | ||
+ | A nation largely occupied by Nippon and the Celestial Empire, Hwang has a strong national identity of its own. | ||
+ | * '''Languages:''' Hwang, Nipponese or Celestial. | ||
==Celestials== | ==Celestials== |
Revision as of 16:05, 30 July 2012
There are other human races in the World of Greyhawk, living in the main outside Oerth.
Chakji
These are the arctic peoples living near Flaeness.
- Languages: Chakji, Common.
Paynims
Originaly from the far west, these people moved into the Flaeness after the invoked devastarion, and today dominate among the Tiger and Wolf nomads.
- Languages: Ordai, Common
Uli
A horse-folk separate from thew Baklunish and the Paynim. Today they live in Ull. They revere no gods, only demons and spirits.
- Languages: Ulagha, Common
Tuov (Hepmonland)
The black warriors of Hepmonland are proud and accomplished. The Tuov is actually only one of many human cultures in Heptmonaland, but it is the one outsiders most frequently encounter.
- Languages: Tuov, Common.
Zindian
Living in the intensely magical land of Zindia, these people are frail of body but great in spirit. They are similar to pathfinder's Vuldrans.
- Languages: Zindian, Common.
Nipponese
Coming from a land ruled by dragonborn, the Nipponese do all in their power to live up to their demanding masters. They are similar to Pathfinder's Minkai.
- Languages: Nipponese, Common.
Buke (Regional): As a honorable Nippon noble, you gaim a +2 trait bonus agaimst non-chaotic creatures, as long as you remain Lawful in alignement
Harmonious Karma (Regional): Select one Craft or Profession skill. You gain a +2 trait bonus to this skill.
Second Sight (Regional): Once per day as a Standard action you can see invisible for one round.
Sword Sage (Regional): You are a lesser noble with scolarly interests. Knowledge is a class skill for you, and you are proficient with the katana and wakizashi.
Zen Craftsman (Regional): Select one item creation feat and one Craft skill. You can use the selected skill and feat to create magic items with a caster level equal to your level.
Hwang
A nation largely occupied by Nippon and the Celestial Empire, Hwang has a strong national identity of its own.
- Languages: Hwang, Nipponese or Celestial.
Celestials
The remotest human people known, Celestials live at the center of the world in a land dominated by dragons and kobolds. Similar to the lads of the Tian-Shus isn Pathfinder.
- Languages: Celestial, any one other.
Osirian
Native to distant Erypt, these bronze-colored people have an ancient civilization.
- Languages: Osirian
Homeland Traits
Antiquities Smuggler (Regional): You have moved contraband relics from Osirion’s elder days for years, and have learned some tricks. Choose one of the following skills: Appraise, Bluff, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.
Osirionologist (Regional): You have studied the history of ancient Osirion, and may have even ventured inside one of the great pyramids. You gain a +1 trait bonus on Knowledge (engineering) and Knowledge (history) checks, and one of them is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.