Difference between revisions of "Olman (Greyhawk)"

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==== Real-World Model ====
 
==== Real-World Model ====
 
Native American
 
Native American
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==== Alignment ====
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Olman goods are almost universally evil, and often chaotic. This makes even good Olman societies seem cruel and bloodthirsty to others. Good Olman submit to the demands of these gods while trying to make the best they can of life. Evil Olman relish their gods' lust for blood and pain and often advance in their service, attaining high social rank even in a society that is not otherwise evil. An Olman high court can be very evil and cruel, yet administer a prosperous land where many people lead good lives.
 +
 +
Some Olman have rebelled against the demands of their cruel gods and live in small primitive communities allied to local spirits. However, it seems such tribes cannot advance and build cities without the help. Olman who subjugate themselves to foreign gods tend to either misinterpret their teachings to be as cruel as those of their own gods, or to lose their Olman identity and be assimilated.
  
 
==== Cultural Traits ====
 
==== Cultural Traits ====
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==== Family ====
 
==== Family ====
 
Conventional, group marriage, or theogamus. Strictly regulated by tradition. Matrilinear. Barbarian tribes tend to Conventional marriages or polygamy.
 
Conventional, group marriage, or theogamus. Strictly regulated by tradition. Matrilinear. Barbarian tribes tend to Conventional marriages or polygamy.
 +
 +
==== Magic ====
 +
Olman magic is graphic and ceremonial, seeking to impress and terrorize as much as possible. Their gods never grant good spells and rarely protective or healing spells. They lack wizards or bards, and their sorcerers find themselves gifted with destructive spells that affect large areas.
 +
 +
==== Pantheon ====
 +
The Olman pantheon is dominated by evil gods who demand human sacrifice and ritual cannibalism, yet their society is not evil. These gods are tolerant of worshipers of other alignments, as long as they proper sacrifices are made. Good people can support such a society (but cannot be priests of evil gods or perform sacrifices) because it maintains the social order and the continued existence of the world. Clerics can have any alignment that is not in opposition to their patron, not just the one-step difference common to other clerics.
 +
 +
The Olmec world passes through ages where different gods claim domination. The gods gather at the end of each age to renew the sun and select a ruler. The current sun god is Camazotz, god of bats, but he was not strong enough to make the other gods sacrifice (and thus renew) themselves at the beginning of the age; thus all the Olman gods are currently weakened and their empires have fallen. Previous suns include Tezcaltipoca, Quezalcoatl, Huhueteotl, and Chalchiuhtlicue. Olmans generally think foreign gods are merely their own gods in disguise, some possible identifications with other gods are given under Synergism in the table.
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{| class="wikitable"
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||'''Name'''|||'''Translation'''|||'''Synergism'''|||'''Rank'''|||'''Alignment'''|||'''Sphere'''|||'''Domains'''
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|-
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||Quezalcoatl|||PLumes serpent ||| ||| Greater  ||| N ||| Air, Knowledge, Warriors||| Air, Knowledge, Nobility, Travel, Mysticism
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|-
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||Camaxtli|||Cloud serpent ||| |||Lesser ||| N ||| Hunting, War, Fate, East, Stars ||| Animal, Fire, Fate, War
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|-
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||Camazotz |||  |||Lesser ||| CE ||| Bats, Insects, Sun ||| Animal, Cavern, Dream, Trickery
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|-
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||Chalchiuhtlicue |||She of the Jade Skirt |||Lesser ||| CG ||| Water, Childbirth, Fertility ||| Water,
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|-
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||Huhueteotl ||| |||Pelor |||Greater ||| LN ||| Fire, Home, Hope, Rebirth ||| Fire, Renewal, Mysticism
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|-
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||Huitzilopochtli|||Hummingbird of the South ||| Lesser ||| LE ||| War, Youth, South ||| Strength, Celerity, Pride, Mysticism
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|-
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||Mictlantecuhtli|||Lord of Mictlan||| Nerull ||| Greater ||| LE ||| Death, North ||| Death, Deathbound, Mysticism
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|-
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||Tezcatlipoca |||Smoking mirror ||| Greater ||| CE ||| Jaguars, Obsidian, Strife, Sorcery ||| Oracle, Magic, Trickery, Darkness, Mysticism
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|-
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||Tlaloc ||| ||| Procan ||| Greater ||| LE ||| Rain, Storms, Fertility ||| Water, Mysticism
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|-
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||Tlazolteotl |||Eater of filth ||| Lesser ||| CE ||| Sin, Forgiveness, Sex ||| Domination, Illusion
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|-
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||Xochipilli |||Flower prince ||| Lesser ||| CN ||| Love, Games, Beauty, Dance, Flowers ||| Plant, Competition
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|-
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||Toci |||Grandmother |||Beory|||Greater|||N (NG)||| Nature |||Animal, Earth, Plant, Gluttony
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|-
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||Ciuacoatl |||Snake woman||| ||| Lesser ||| CE ||| Childbirth, Ghosts, Hunger ||| Undeath, Hunger, Pestilence
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|-
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||Xipe Totec |||The flayed one ||| ||| Lesser ||| LE ||| Suffering, Renewal, Spring ||| Renewal, Earth
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|-
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||Yacatectli ||| God of the nose ||| ||| Lesser ||| CE ||| Merchants ||| Greed
 +
|}

Revision as of 09:31, 1 March 2007

This article is imported from the Hastur wiki. See the import log for details.

GreyhawkGreyhawk Arms

The culturally dominant people thousands of years ago, in an age where gods where more inhuman and less good than today. The Olman eventually abandoned their empire and left their gods for shamanism. Today they live in semi-barbarism, often exploited by other peoples.

Real-World Model

Native American

Alignment

Olman goods are almost universally evil, and often chaotic. This makes even good Olman societies seem cruel and bloodthirsty to others. Good Olman submit to the demands of these gods while trying to make the best they can of life. Evil Olman relish their gods' lust for blood and pain and often advance in their service, attaining high social rank even in a society that is not otherwise evil. An Olman high court can be very evil and cruel, yet administer a prosperous land where many people lead good lives.

Some Olman have rebelled against the demands of their cruel gods and live in small primitive communities allied to local spirits. However, it seems such tribes cannot advance and build cities without the help. Olman who subjugate themselves to foreign gods tend to either misinterpret their teachings to be as cruel as those of their own gods, or to lose their Olman identity and be assimilated.

Cultural Traits

Fatalism, Piety, Grandiosity, Tradition

Practices

Incest, Nudity, Sadomasochism.

Taboos

Promiscuity.

Family

Conventional, group marriage, or theogamus. Strictly regulated by tradition. Matrilinear. Barbarian tribes tend to Conventional marriages or polygamy.

Magic

Olman magic is graphic and ceremonial, seeking to impress and terrorize as much as possible. Their gods never grant good spells and rarely protective or healing spells. They lack wizards or bards, and their sorcerers find themselves gifted with destructive spells that affect large areas.

Pantheon

The Olman pantheon is dominated by evil gods who demand human sacrifice and ritual cannibalism, yet their society is not evil. These gods are tolerant of worshipers of other alignments, as long as they proper sacrifices are made. Good people can support such a society (but cannot be priests of evil gods or perform sacrifices) because it maintains the social order and the continued existence of the world. Clerics can have any alignment that is not in opposition to their patron, not just the one-step difference common to other clerics.

The Olmec world passes through ages where different gods claim domination. The gods gather at the end of each age to renew the sun and select a ruler. The current sun god is Camazotz, god of bats, but he was not strong enough to make the other gods sacrifice (and thus renew) themselves at the beginning of the age; thus all the Olman gods are currently weakened and their empires have fallen. Previous suns include Tezcaltipoca, Quezalcoatl, Huhueteotl, and Chalchiuhtlicue. Olmans generally think foreign gods are merely their own gods in disguise, some possible identifications with other gods are given under Synergism in the table.

Name Translation Synergism Rank Alignment Sphere Domains
Quezalcoatl PLumes serpent Greater N Air, Knowledge, Warriors Air, Knowledge, Nobility, Travel, Mysticism
Camaxtli Cloud serpent Lesser N Hunting, War, Fate, East, Stars Animal, Fire, Fate, War
Camazotz Lesser CE Bats, Insects, Sun Animal, Cavern, Dream, Trickery
Chalchiuhtlicue She of the Jade Skirt Lesser CG Water, Childbirth, Fertility Water,
Huhueteotl Pelor Greater LN Fire, Home, Hope, Rebirth Fire, Renewal, Mysticism
Huitzilopochtli Hummingbird of the South Lesser LE War, Youth, South Strength, Celerity, Pride, Mysticism
Mictlantecuhtli Lord of Mictlan Nerull Greater LE Death, North Death, Deathbound, Mysticism
Tezcatlipoca Smoking mirror Greater CE Jaguars, Obsidian, Strife, Sorcery Oracle, Magic, Trickery, Darkness, Mysticism
Tlaloc Procan Greater LE Rain, Storms, Fertility Water, Mysticism
Tlazolteotl Eater of filth Lesser CE Sin, Forgiveness, Sex Domination, Illusion
Xochipilli Flower prince Lesser CN Love, Games, Beauty, Dance, Flowers Plant, Competition
Toci Grandmother Beory Greater N (NG) Nature Animal, Earth, Plant, Gluttony
Ciuacoatl Snake woman Lesser CE Childbirth, Ghosts, Hunger Undeath, Hunger, Pestilence
Xipe Totec The flayed one Lesser LE Suffering, Renewal, Spring Renewal, Earth
Yacatectli God of the nose Lesser CE Merchants Greed