Difference between revisions of "Characters (Skull & Shackles)"

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== Wenori Toulosanne ==
 
== Wenori Toulosanne ==
  
Born and raised in Sasserine, her parent were hunters, gathering monsters for the arena from the surrounding jungles. She accompanied them from an early age, having a young druid as her guardian. On such a hunt there was an accident and she was separated from the rest of the hunting party. She set out to find her way back and after walking for what she thought to be an eternity, she reached the coast. Not really knowing which way to head she just picked one and continued on. She spent her first night in the wilds huddled up beneath low branches of a tree near the sea. When she woke a small black bird was watching her. She got up and continued to walk and noted that the bird followed her. Two days later she came upon some humans returning from a hunting trip to their rowboat. They were scruffy looking but she didn't care.  She ran up to them asking for food and drink. They supplied some and she was too occupied by it to notice the looks exchanged. They offered her to join them on their ship, so she wouldn't be lost any more. They didn't mention that they were heading toward the home port of the Sea Princes. Even at sea she noticed the bird following her.
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Born and raised in Sasserine, her parents were hunters gathering monsters for the arena from the Amedio jungle. Growing up in the Champion's district she was often involved in fights with other children dreaming of fighting in the arena. But being small for her age, she almost always lost and she soon learned to run away instead. There were a few other children more interested in the arcane than swords, but not many. Her parents noted her magical aptitude and encouraged her, but lacking contacts with the Witchwardens and anyone with arcane prowess, they employed the help of their former fellow adventurer who's a druid. Wenori accompanied her parents on their hunting trips even as very young, with the druid as her guardian.
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On such a hunt there was an accident and she was separated from the rest of the hunting party. She set out to find her way back and after walking for what she thought to be an eternity, she reached the coast. Not really knowing which way to head she just picked one and continued on. She spent her first night in the wilds huddled up beneath low branches of a tree near the sea. When she woke a small black bird was watching her. She got up and continued to walk and noted that the bird followed her. Two days later she came upon some humans returning from a hunting trip to their rowboat. They were scruffy looking but she didn't care.  She ran up to them asking for food and drink. They supplied some and she was too occupied by it to notice the looks exchanged. They offered her to join them on their ship, so she wouldn't be lost any more. They didn't mention that they were of the Scarlet Brotherhood and heading toward Port Toli of the Hold of the Sea Princes, but as soon as she saw their ship she recognized their kind from their embassy in the Champion's district of Sasserine. Later when at sea she noticed that the bird was still following her.
  
 
Then followed a tough year in which she worked hard with too little to eat. The little bird became her best friend and she talked to it often, sometimes even when it wasn't there. She found a way to get hold of Pesh to flee the reality she was in. While using, she found that the little bird answered her in their talks. But the supply ended and the price was too high to be afforded. In despair she escaped by sneaking aboard a ship that set out to sea. She was soon discovered and set to work. The ship called Angus' Treasure was heading for Port Peril. Hard work distracted her from the withdrawals and she threw herself at it. At Port Peril she was let off and even payed for her work.
 
Then followed a tough year in which she worked hard with too little to eat. The little bird became her best friend and she talked to it often, sometimes even when it wasn't there. She found a way to get hold of Pesh to flee the reality she was in. While using, she found that the little bird answered her in their talks. But the supply ended and the price was too high to be afforded. In despair she escaped by sneaking aboard a ship that set out to sea. She was soon discovered and set to work. The ship called Angus' Treasure was heading for Port Peril. Hard work distracted her from the withdrawals and she threw herself at it. At Port Peril she was let off and even payed for her work.
  
 
Having finally some money she used some for a celebratory dinner with lots to drink and a little to send a message to her parents to let them know she was still alive. Little did she know there wouldn't be any chance to join them in Sasserine but she was once more drafted against her will.
 
Having finally some money she used some for a celebratory dinner with lots to drink and a little to send a message to her parents to let them know she was still alive. Little did she know there wouldn't be any chance to join them in Sasserine but she was once more drafted against her will.
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'''Traits:''' Reactionary, Two-World Magic, Sasserine Explorer, Sea Princes: Pesh addict
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'''Diety:''' Zagyg
  
 
[[Wenori's thoughts]]
 
[[Wenori's thoughts]]

Revision as of 10:58, 10 September 2012

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This is a list of characters in the Skull & Shackles campaign.

Ryoko

Family name: Oinari, given name: Ryoko.

Kitsune from Nippon. Nimble of mind and body. Weaves martial arts and magic into a single, flowing, mystic dance.

TV Tropes: Chick Kick, Waif-fu, She-fu, Fragile Speedster.

Saga

Saga Ulfsdottir

Saga Ulfsdottir is an Ulfen (Suel) sailor from the Lands of the Frost Barbarians. She takes affront at being called a barbarian, for her people are skilled shipbuilders, sailors, and traders. Like all Ulfen women, Saga is proud and headstrong, and she makes for an impressive figure with her lithe body, scars and eyepatch. Saga is a seasoned sailor, a shrewd trader and sometime smuggler, and claims to have sailed all over the world. She is also handy with a knife.

Saga arrived in Port Peril on the White Raven, a knarr out of Krakenheim. After a night of hard drinking in the Formidably Maid, she woke up on board the Wormwood.

Traits: Besmara's Blessing, Child of Empires, One-Eyed Jack.

Zyx

Zyx is a young man who grew up by the sea in a family of fishermen. Being strong and healthy he was drafted in the army of a local noble and presently dismissed after acquiring some martial skill.

He's a quiet type, more comfortable with hard work than with social gatherings. Although fairly intelligent he lacks most formal schooling and is more happy following orders than giving them, a trait he developed during his soldiering days.

Standing a rather average 5'8", he's broad of shoulder with brown, short-cropped hair and brown eyes he strikes a fairly unremarkable figure. Since he enjoys good food he also has a bit of a paunch, which doesn't bother him in the least since it is keeps him warm during cold swims or sees him through times when food is scarce.

Wenori Toulosanne

Born and raised in Sasserine, her parents were hunters gathering monsters for the arena from the Amedio jungle. Growing up in the Champion's district she was often involved in fights with other children dreaming of fighting in the arena. But being small for her age, she almost always lost and she soon learned to run away instead. There were a few other children more interested in the arcane than swords, but not many. Her parents noted her magical aptitude and encouraged her, but lacking contacts with the Witchwardens and anyone with arcane prowess, they employed the help of their former fellow adventurer who's a druid. Wenori accompanied her parents on their hunting trips even as very young, with the druid as her guardian.

On such a hunt there was an accident and she was separated from the rest of the hunting party. She set out to find her way back and after walking for what she thought to be an eternity, she reached the coast. Not really knowing which way to head she just picked one and continued on. She spent her first night in the wilds huddled up beneath low branches of a tree near the sea. When she woke a small black bird was watching her. She got up and continued to walk and noted that the bird followed her. Two days later she came upon some humans returning from a hunting trip to their rowboat. They were scruffy looking but she didn't care. She ran up to them asking for food and drink. They supplied some and she was too occupied by it to notice the looks exchanged. They offered her to join them on their ship, so she wouldn't be lost any more. They didn't mention that they were of the Scarlet Brotherhood and heading toward Port Toli of the Hold of the Sea Princes, but as soon as she saw their ship she recognized their kind from their embassy in the Champion's district of Sasserine. Later when at sea she noticed that the bird was still following her.

Then followed a tough year in which she worked hard with too little to eat. The little bird became her best friend and she talked to it often, sometimes even when it wasn't there. She found a way to get hold of Pesh to flee the reality she was in. While using, she found that the little bird answered her in their talks. But the supply ended and the price was too high to be afforded. In despair she escaped by sneaking aboard a ship that set out to sea. She was soon discovered and set to work. The ship called Angus' Treasure was heading for Port Peril. Hard work distracted her from the withdrawals and she threw herself at it. At Port Peril she was let off and even payed for her work.

Having finally some money she used some for a celebratory dinner with lots to drink and a little to send a message to her parents to let them know she was still alive. Little did she know there wouldn't be any chance to join them in Sasserine but she was once more drafted against her will.

Traits: Reactionary, Two-World Magic, Sasserine Explorer, Sea Princes: Pesh addict Diety: Zagyg

Wenori's thoughts