Difference between revisions of "Sea Wyvern (Savage Tide)"
Jump to navigation
Jump to search
(New page: {{Savage Tide}} The PC's ship in the Savage Tide campaign.) |
m (Merged with Sea Wyvern page) |
||
Line 2: | Line 2: | ||
The PC's ship in the Savage Tide campaign. | The PC's ship in the Savage Tide campaign. | ||
+ | |||
+ | ==Crew== | ||
+ | |||
+ | These are followers of [[Peter Blood (Character)|Peter Blood]] | ||
+ | |||
+ | * 35 third level sailors (upper limit) | ||
+ | * 3 fourth level bosuns | ||
+ | * 1 fifth level senior bosun | ||
+ | * 1 sixth level ship's mate | ||
+ | |||
+ | {| class="wikitable" | ||
+ | || ||valign=top| '''Sailor''' |||'''Bosun''' |||'''Senior Bosun'''|||'''Mate''' | ||
+ | |- | ||
+ | || ||| ||valign=top| [[Allanal Kio (Savage Tide) | Allanal Kio]], [[Tavey Nesk (NPC)|Tavey Nesk]], [[Vinkain Kabanja (SavageTide) | Vinkain Kabanja]]||valign=top|[[Rodara Adoss (NPC) | Rodara Adoss]] ||valign=top|[[Soller Vark (NPC)|Soller Vark]] | ||
+ | |- | ||
+ | |valign=top| Size/Type:||| Medium Humanoid|||Medium Humanoid|||Medium Humanoid|||Medium Humanoid | ||
+ | |- | ||
+ | |valign=top| Level/HD:||valign=top| Rogue 3: 3d6 (19 hp)||valign=top|Rogue 4: 5d6 (24 hp)||valign=top|Rogue 5: 5d6 (30hp)||valign=top|Rogue 6: 6d6 (35hp) | ||
+ | |- | ||
+ | |valign=top| Initiative:|||+2|||+2|||+2|||+2 | ||
+ | |- | ||
+ | |valign=top| Speed:|||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares)|||30 ft. (6 squares) | ||
+ | |- | ||
+ | |valign=top| Armor Class:||valign=top|17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12||valign=top|17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12||valign=top|18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12||valign=top|18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 | ||
+ | |- | ||
+ | |valign=top| Base Attack/Grapple:|||+2/+4|||+3/+6|||+3/+6|||+4/+7 | ||
+ | |- | ||
+ | |valign=top| Attack:||valign=top|Rapier +3 melee (1d6+1) or lt. crossbow +4 ranged (1d8)||valign=top|mwrk. Rapier +6 melee (1d6+2) or lt. crossbow +5 ranged (1d8)||valign=top|+1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8)||valign=top|+1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8) | ||
+ | |- | ||
+ | |valign=top| Space/Reach:|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft.|||5 ft./5 ft. | ||
+ | |- | ||
+ | |valign=top| Special Attacks:|||Sneak attack +2d6|||Sneak attack +2d6|||Sneak attack +2d6|||Sneak attack +3d6 | ||
+ | |- | ||
+ | |valign=top| Special Qualities:||valign=top|Trapfinding, evasion, trap sense +1||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +1, uncanny dodge||valign=top|Trapfinding, evasion, trap sense +2, uncanny dodge | ||
+ | |- | ||
+ | |valign=top| Saves:||valign=top|Fort +3, Ref +5, Will +2||valign=top|Fort +3, Ref +6, Will +2||valign=top|Fort +3, Ref +6, Will +2||valign=top|Fort +4, Ref +7, Will +3 | ||
+ | |- | ||
+ | |valign=top| Abilities:|||Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10|||Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10|||Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10|||Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 | ||
+ | |- | ||
+ | |valign=top| Skills:||valign=top| Balance +10, Climb, +9, Jump +9, Profession (sailor) +7, Spot +7, Tumble +8, Use Rope +8. <br>''One of the following'': Appraise +5, Craft (Carpenter, Tailor) +5, Diplomacy +6, Hide +8, Knowledge (local) +5, Move Silently +8, Perform (Dance, sing, wind or string instruments) +6, Search +5, Sense Motive +7. ||valign=top|Balance +11, Climb, +10, Jump +10, Profession (sailor) +8, Spot +8, Tumble +9, Use Rope +9. <br>''One of the following if human'': Craft (Carpenter) +9, Profession (Valet) +11.||valign=top|Balance +12, Climb, +11, Jump +11, Profession (sailor) +9, Spot +9, Tumble +10, Use Rope +10. <br>''One of the following if human'': Craft (Tatooing) +10.||valign=top|Balance +13, Climb, +12, Jump +12, Profession (sailor) +13, Spot +10, Tumble +11, Use Rope +11. <br>''One of the following if human'': Intimidation +12. | ||
+ | |- | ||
+ | |valign=top| Feats:||valign=top| Dodge, Sail Monkey, Skill focus (Optional skill)||valign=top| Dodge, Sail Monkey, Skill focus (Optional skill)||valign=top| Dodge, Sail Monkey, Skill focus (Optional skill)||valign=top| Dodge, Sail Monkey, Skill focus (Profession Sailor, Optional skill) | ||
+ | |- | ||
+ | |valign=top| Challenge Rating:||| 3|||4|||5|||6 | ||
+ | |- | ||
+ | |valign=top| Alignement: ||| Any nonevil||| Lawful good||| Lawful neutral | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | [[Category:D&D]] |
Revision as of 12:31, 4 October 2007
The PC's ship in the Savage Tide campaign.
Crew
These are followers of Peter Blood
- 35 third level sailors (upper limit)
- 3 fourth level bosuns
- 1 fifth level senior bosun
- 1 sixth level ship's mate
Sailor | Bosun | Senior Bosun | Mate | |
Allanal Kio, Tavey Nesk, Vinkain Kabanja | Rodara Adoss | Soller Vark | ||
Size/Type: | Medium Humanoid | Medium Humanoid | Medium Humanoid | Medium Humanoid |
Level/HD: | Rogue 3: 3d6 (19 hp) | Rogue 4: 5d6 (24 hp) | Rogue 5: 5d6 (30hp) | Rogue 6: 6d6 (35hp) |
Initiative: | +2 | +2 | +2 | +2 |
Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) |
Armor Class: | 17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 | 17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 | 18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 | 18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 |
Base Attack/Grapple: | +2/+4 | +3/+6 | +3/+6 | +4/+7 |
Attack: | Rapier +3 melee (1d6+1) or lt. crossbow +4 ranged (1d8) | mwrk. Rapier +6 melee (1d6+2) or lt. crossbow +5 ranged (1d8) | +1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8) | +1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | Sneak attack +2d6 | Sneak attack +2d6 | Sneak attack +2d6 | Sneak attack +3d6 |
Special Qualities: | Trapfinding, evasion, trap sense +1 | Trapfinding, evasion, trap sense +1, uncanny dodge | Trapfinding, evasion, trap sense +1, uncanny dodge | Trapfinding, evasion, trap sense +2, uncanny dodge |
Saves: | Fort +3, Ref +5, Will +2 | Fort +3, Ref +6, Will +2 | Fort +3, Ref +6, Will +2 | Fort +4, Ref +7, Will +3 |
Abilities: | Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10 | Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 | Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 | Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 |
Skills: | Balance +10, Climb, +9, Jump +9, Profession (sailor) +7, Spot +7, Tumble +8, Use Rope +8. One of the following: Appraise +5, Craft (Carpenter, Tailor) +5, Diplomacy +6, Hide +8, Knowledge (local) +5, Move Silently +8, Perform (Dance, sing, wind or string instruments) +6, Search +5, Sense Motive +7. |
Balance +11, Climb, +10, Jump +10, Profession (sailor) +8, Spot +8, Tumble +9, Use Rope +9. One of the following if human: Craft (Carpenter) +9, Profession (Valet) +11. |
Balance +12, Climb, +11, Jump +11, Profession (sailor) +9, Spot +9, Tumble +10, Use Rope +10. One of the following if human: Craft (Tatooing) +10. |
Balance +13, Climb, +12, Jump +12, Profession (sailor) +13, Spot +10, Tumble +11, Use Rope +11. One of the following if human: Intimidation +12. |
Feats: | Dodge, Sail Monkey, Skill focus (Optional skill) | Dodge, Sail Monkey, Skill focus (Optional skill) | Dodge, Sail Monkey, Skill focus (Optional skill) | Dodge, Sail Monkey, Skill focus (Profession Sailor, Optional skill) |
Challenge Rating: | 3 | 4 | 5 | 6 |
Alignement: | Any nonevil | Lawful good | Lawful neutral |